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Post by Royce13 on May 22, 2007 15:23:58 GMT -5
That is how you beat gods play you get pro empires like 2 - 4 in one spot ( there is a spot for that in the very top and very left hand map (shop is close to it) and build together it is a big spot and you can work together... untill i get mad and nuke one of them ;D
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Post by FinalLegacy on May 24, 2007 5:32:08 GMT -5
yup and let a hero builder make towers at the entrances
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Post by Royce13 on May 24, 2007 7:13:33 GMT -5
yup and let a hero builder make towers at the entrances That would take time... There are bout 4 places to get in so each empire would have to hire him so he would have some lvls attack and hp to kill creep
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Post by FinalLegacy on May 25, 2007 6:07:09 GMT -5
if he just gets that boost in the beginning, hed be so powerful he can handle the creeps in front of the castle and exp on its own. from there on its also easy to build those towers since he got alot of TPs too. its worth the permanent defense
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Post by Royce13 on May 25, 2007 7:09:26 GMT -5
Untill a empire says opps gtg ^.^
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Post by FinalLegacy on May 25, 2007 17:38:23 GMT -5
well then at least you still got the safe area, ready for use if there are still any friendly empires left that is
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Vulkarus
Mercenary
the Ninja.Man
Posts: 36
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Post by Vulkarus on May 29, 2007 0:21:57 GMT -5
mmm, I still like the idea of a small encampment where everyone can be safe, then move on out into the world.
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Post by Setokaiva on May 29, 2007 2:11:01 GMT -5
have the empires and heroes wall off the entrances to the rebellion wastelands so kalendens minions cant get far in their conquest maybe, so the other emps can live in peace and prosperity and farm for the wallers and tech. the heroes will help out the walling empires and also help take out reb camps and obelisks. if kalendens army cant even get by the front door, he can't do shit to anyone.
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Vulkarus
Mercenary
the Ninja.Man
Posts: 36
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Post by Vulkarus on May 31, 2007 13:12:03 GMT -5
if you just wall it off they will break the wall, that's why you have to maze and tower.
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Post by Setokaiva on Jun 1, 2007 4:04:43 GMT -5
good point
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Post by Royce13 on Jun 1, 2007 9:58:35 GMT -5
That would be only if you were playing gods play...
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Post by Setokaiva on Jun 1, 2007 21:50:46 GMT -5
another good point. i see absolutely no reason why you can't wall off the entrance to your base completely than repair if it gets damaged... you can guard it well enough i should think. keep a small force of horse archers outside to help pick off stubborn heroes. of course if you're doing gods play forget me for tips on that because i never played that mode before. if i did, i'd probably pick infantry profile, because the bonuses are incredible -- massively increased attack speed, HP's, and damage.
I rely more on infantry for killing ppl off than i do towers -- the beginning towers are crap and cost a lot. i build some defenses later on, mostly Tesla Coils if i can get them -- piercing damage in the thousands, much better than combust towers for hero slaying.
I only build up my income when times are peaceful and i have a LARGE, well-upgraded army to guard me.
Can someone please explain to me in detail what those one buildings do? you know, taverns, churches, swimming pools, etc. i've been hearing things about how a building like that with a percentage bonus to housing growth of 40% or higher "raises production" in that area. does this mean more tax money? more income from Industry? or what?
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Post by Royce13 on Jun 1, 2007 22:41:29 GMT -5
For the churches taverns and fireplace (etc.) When you put rest points on to industry and the other 2 things it makes people will i don't know... But your max on the points are 20 if you go to 25 then people will start to leave your houses and they will not become bigger but smaller if you have the churches (etc.) then you can go to 25, 30 , 35 etc. But there is a point i think when you max out on the "bonus percentage" that it does not go up i think. It helps when you want to tech fast so you don't just have 20% but you have around 30-50%
I would just like to say there are different places for this. If you want to move the topic to the right place plz do so. Less empires tactics and more people vs the host...
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Post by Setokaiva on Jun 2, 2007 3:12:30 GMT -5
wow thanks royce, very informative ;D
this knowledge will be helpful when i build my next big city
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Vulkarus
Mercenary
the Ninja.Man
Posts: 36
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Post by Vulkarus on Jun 2, 2007 10:35:34 GMT -5
but i'm going to start a poll (for the maybe 10- people who log on anymore) if the difficulty choice should be for the host of the public... because if the host spends his time letting people download and such he should be able to pick.
there isn't much left to be said on this topic, time to die!
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