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Post by FinalLegacy on Nov 11, 2010 3:53:41 GMT -5
In HaE2 empires actually send their army out to level up and collect silver for more teching I think that's the perfect system.
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Post by TLI-Inferno on Nov 11, 2010 14:24:57 GMT -5
Yes, thats wonderful!! I also actually like HaE rising a lot. I really love the new farms, they my fav I wish emp sid and this guy would put their changes into one map. mainly its just the music from sid's that i love so much!
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Post by eliteinfinity on Nov 12, 2010 0:05:35 GMT -5
would be good if you could upgrade farms manually, so you can upgrade to lvl 1,2,3,4,5,6,7,8,9 onwards upgrading like this can be way more expensive, but it will save space and time and also the research thingy will still be available. Also make the farms change form through the ages to be more efficient like rl.
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Post by TLI-Inferno on Nov 12, 2010 6:38:51 GMT -5
If you could do that, then there would be much less point in teching your farms. It is interesting for them to upgrade automatically with your age, similar to houses, and not manually.
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Post by FinalLegacy on Nov 12, 2010 9:12:59 GMT -5
Well in that case you could do the same for houses... or any other unit/building for that matter.
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Post by TLI-Inferno on Nov 12, 2010 10:05:01 GMT -5
houses already go up with the age you are in
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Post by eliteinfinity on Nov 12, 2010 19:33:50 GMT -5
i dun like upgrading with recearch.... u need to upgrade it 5x jst to see a minor affect
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Post by TLI-Inferno on Nov 12, 2010 19:37:51 GMT -5
first off, it affects it with every research, and, secondly, 5 levels isnt long if you use your empire right. I do think it would be cool for farms to automatically go up a level every once in a while, depending on the age you are in. Just as a hut eventually becomes a mansion, a farm (which could start out as a vegetable patch instead), would eventually become a Plantation, and later a Vegetation Facility or something of the sort, producing a greater amount of food.
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Post by eliteinfinity on Nov 13, 2010 17:02:49 GMT -5
and also make something that tells you how much food is being produced by each farm.
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Post by TLI-Inferno on Nov 13, 2010 17:32:24 GMT -5
just look at the +food at your town hall and divide that buy your amount of farms. then again, he could simply have, added to the leaderboard under food, a Food: 500 Per Farm: 100 (triggered, would be {Concentrate Strings} [Per Farm:] + {convert integer to string}[[Food]/{convert integer to string}[Number of [farms] owned by [player]] as that part of the leaderboard. It wouldn't take long to add and would really be quite simple.
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Post by arnaudb on Jan 11, 2011 12:46:56 GMT -5
Back from the grave (called exams) and have learned some very interesting things about "algorithme de programmation fonctionnel".
Also notice (sadly) that no one seem to play Rising version of HaE (source : mapgnome).
Well a lot will (might) be done, the next version however isn't coming before next week for sure, a lot of things to fix. Hopefully worker bug will be fixed too.
And again if someone is VERY motivated to work on heroes spells and passive, that would really be good...
(saw Akatsuki post about double-clicking, I'd gladly do it, but how do we do it ?)
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Post by TLI-Inferno on Jan 13, 2011 5:30:20 GMT -5
When the player clicks the desired object, have it turn on another trigger, wait 0.5 seconds and then turn that trigger off. That trigger's event would be player clicks desired object. So in order for that trigger's actions to be carried out, the player would have to click twice in half of a second, which I would categorize as a double-click.
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Post by arnaudb on Jan 13, 2011 6:18:32 GMT -5
Actually might have found an alternative, check if player is already selecting that unit with an event where he select the unit, might need some work. Using wait wouldn't work though, wait always mess up those kind of triggers and wouldn't work with multiple players. In waiting I'm having (big) trouble with texttag that for some reason don't want to show, if some of you have an idea I refer you to this post : www.hiveworkshop.com/forums/triggers-scripts-269/
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Post by TLI-Inferno on Jan 13, 2011 19:09:14 GMT -5
arnaudb, there are different ways to do wait, such as using timer. I simply thought it quicker to say Wait than to say the entire function of how to trigger an alternative way to wait a certain amount of time.
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Post by arnaudb on Jan 14, 2011 6:15:26 GMT -5
Well, someone on Worldedit spoke me about "wait" roughly at the same time so I indeed didn't look beyond the most obvious meaning.
Texttag trouble got finally fixed and work correctly, I'm currently finishing the vote/creation of starting units.
Overriden system still has trouble, however I heard that people not choosing anything in 1.6f (don't remember if it was indeed the case) were left without anything after vote ended, it seems fixed.
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