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Post by FinalLegacy on May 13, 2010 21:19:25 GMT -5
hm... interesting. oh and even infantry units can ruin crops by walking over em id still say no pathing on em at all tbh
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Post by arnaudb on May 14, 2010 15:23:46 GMT -5
I must be such a fool for mapmaking with examen in a month but well : A little secrets : upgrades of empires maximum level has increased from 30 to 50. (not all of them). Same link : www.hiveworkshop.com/forums/maps-564/heroes-empires-rising-1-6d-154442/?prev=r%3D20%26page%3D2Probably my best version lately as stacking system work perfectly (6 hours of hard work...), a backpack to help, some fix and even a little increase of difficulty. To give you an idea about the difficulty, they get +1 upgrade every 15 min, they start with level 10 in god play. So in 1h30 game kalendren guards will be as strong as in old God Play... and of course if you start in god play you'll find yourself in big trouble... Still searching for spellmaker
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Asakari
Skirmisher
Schwartzvald...
Posts: 50
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Post by Asakari on May 16, 2010 13:33:07 GMT -5
The Worker Training death bug is still evident. If i had to guess the problem, it would probably be the ration/food/pop integers.
On the obvious note, your menus are bugged at the beginning of the game.
Blue was also bugged in one of my games, he ended up having an empire with 0 gold and wood, and when he collected the money to build a town hall, he couldn't train workers. I have a second replay with the same thing happening.
As well as the bugged cave near the south eastern end, where heroes and creeps can spawn magically behind your walls.
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Post by cokemart on May 16, 2010 23:26:15 GMT -5
i want old vote system
new vote system i can't read description
your word falling down from my screen
sorry for my english But i like this map
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Post by cokemart on May 17, 2010 1:08:46 GMT -5
Vote system fail on Asian server Necromancer general attribute up right screen didn't change and food max over 15 Archer general can't hire soldier i will hire soldier after i die once =*= research center if you click research more than 10 , you will can't click research anymore . and my friend didn't choose any character on time he will has only 1 wisp.
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Post by FinalLegacy on May 17, 2010 13:21:15 GMT -5
Thats a first timer for me seeing such a bug
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Asakari
Skirmisher
Schwartzvald...
Posts: 50
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Post by Asakari on May 17, 2010 15:59:47 GMT -5
Thats a first timer for me seeing such a bug Which bug? -Vote menu glitch -General upkeep bug -Research query bug -Worker Training bug -Poverty start Bug /w Empire (0 gold/lumber) -Director spawn glitch (SE corner cave)
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Post by FinalLegacy on May 17, 2010 16:25:33 GMT -5
The menu down in screen
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Asakari
Skirmisher
Schwartzvald...
Posts: 50
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Post by Asakari on May 17, 2010 19:25:41 GMT -5
The drop down is only evident in the first vote, but seriously why didn't you catch this? It's very common among bot games, which are the only viable public hosts for these maps.
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Post by FinalLegacy on May 17, 2010 20:16:46 GMT -5
Back in my editing days there weren't hostbots yet
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Asakari
Skirmisher
Schwartzvald...
Posts: 50
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Post by Asakari on May 20, 2010 18:41:31 GMT -5
Bots don't magically make bugs appear, they're just a forced LAN connection.
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Post by cokemart on May 22, 2010 2:21:39 GMT -5
wait fix bug version
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Post by arnaudb on Jun 2, 2010 11:58:00 GMT -5
I see there are quite some bugs, can't fix them at the moment as I have exams in now 13-15 days and they last a week.
+Asakari please, if you have an idea about a relation with worker death and something then tell. The curious thing with it, is that I tried to give building list to repair bot, and indeed when they have some structure they die. The bot with only tower was 100% fine. I'm gonna run a full test with a couple of dozens repair bot after my exams so I can pinpoint which building exactly cause the bug.
+Also cokemart, please don't use TGA image on forum, they take forever to load... (we speak in hours here, with ADSL)/
+As there is some demands, I've another idea for choosing system that should be better. The text problem still trouble me as it's work perfectly fine on both of my computer.
+Director spawn glitch on SE cave ? huh ? I know that because of region placement there is an eventually for them to spawn behind wall, yet you can block cave by making a campfire before the caves. (should and will add that to campfire tool-tips)
+Research Query was at first a limitation so players don't research too many tech, but the giving back research isn't working properly. Gonna remove the limit and make so research are properly removed when you max out a research. -Btw I noticed that disabling a spell for a player don't remove it from the list of spell, even if you remove/add it without enabling it again. Odd...
-Poverty Start bug will be solved when new choosing system is implemented.
*The next choosing system will use a click-to-pick system with text-tag. That way I can add as many choice as I want without abilities ^^ *On a side note, do you think secondary woodcutter should be added for later games ?
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Asakari
Skirmisher
Schwartzvald...
Posts: 50
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Post by Asakari on Jun 3, 2010 14:41:56 GMT -5
+Director spawn glitch on SE cave ? huh ? I know that because of region placement there is an eventually for them to spawn behind wall, yet you can block cave by making a campfire before the caves. (should and will add that to campfire tool-tips) *On a side note, do you think secondary woodcutter should be added for later games ? The thing is, regardless of whether a camp fire was there or not, or a wall in front of the cave, a hero and army would spawn there. A secondary wood cutter isn't needed, after-all by the time you need lumber past the research max, you'll only need to switch your work pop to industry. What would be good idea though is a sturdier transporter unit available in cold war, and aerial repair drone in space age. By the way I'm having exams too.
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Post by arnaudb on Jun 4, 2010 8:44:30 GMT -5
*You mean the cave in the water ? I know you can't close this one at the moment ^^ It looks better in the water but I suppose I'll do something about it. Never bothered me trough since generally you don't build your base in the water.
*The secondary woodcutter was mainly if I don't solve this dying-worker bug but well, I agree it isn't that needed. Industry help way enough at the end.
About spells, most will probably be simpler than expected due to the total lack of postulation for the spell-maker position.
And yeah, exams should banned into another realm.
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