Post by arnaudb on Dec 18, 2009 13:15:24 GMT -5
Hello fan of H&E. I doubt a lot remember me as I passed just a few months ago to inform I was working on a version of H&E.
So it's almost done
First a few details about my objectives in this version :
>Mainly an increase of empire with a reworked system of house, a chain research, news units for airplanes/tanks/defence.
>I think most people experimented the trouble about the impossibility of a MASS empire game at Industrial+ due to heavy lag. However after hard dealing with JASS I managed to simulate the citizens system without making mana to the house, bonus from aura building inclued. Houses still evolve and make a common reserve instead of being each a separate amount of citizens, though less precise than old system it does lag a LOT less.
+That say the 'Rising' version first released shall contain :
-A reworked house system = a lot less lag (working "beta")
-A list-research system allowing empire to research up to 9 tech without having to go back to the laboratory. (working, "beta", can be abused to take precision earlier but again working.)
-News early units for airplanes and tanks, mainly animals thus allowing corresponding profile to be useful early game. (= infantry prof not the best anymore)
-News towers, cannon mainly. (I am sure It'll make some people happy).
-Profile become weaker and tech infantry/Tanks/etc... are stronger, the main point is to reduce the focus on one type of unit by empires.
-Farms smaller than in 7.3 (probably) but LARGER than in later version (Adv or 8.+)
-A "line road" ability, making worker build more than one road. (two ways of working)
+Later version may contains those things, depending of if the map is followed (and people report me their test obliviously).
-An increased difficulty (STRONGLY needed I think), including
>Usual Kalendren death would not be the end game anymore, as a final event would happens where heroes and empires are attacked !
>A few more events bothering empires and heroes, more and much would appear as the game difficulty is higher, however to balance thing obelisk and camp rate would likely be decreased.
>Kalendren waves not spamming always from the same place, as such four/five caves would be created at game start and can be destroyed by players, the numbers of creeps is NOT affected by numbers of caves.
>a balance in empire (do I really need to say more ?)
>More things... (opens to suggestions)
-A teleport for heroes between the two camps.
-A "pursuit the weak" mode/option where IA go to players who killed the least amount of Kalendren unit (the objective is to avoid 1 player taking 4/5 of the creeps on him.)
-The POSSIBLE, will be added ONLY if people are interested, addition of a "luxe" resource, needed to hold citizens in your empire, created either by building, control of strategic location or whatever is proposed. (the main point is avoiding the mass rations/tax.)
-A remake of terrain, that probably wouldn't be done by me, if any terrainer is interested.
-Control Points as an eventual addition (which could be a mode). Giving bonus, making multi-bases and heroes more interesting.
***
For those who wonders, no I haven't asked yet Lord_Squad or FinalLegacy about autorization for the very simple reason that I don't consider needing it until the version is complete. I am going to through, as I need it for the planed release.
In any case credits wil be given.
***
I am open to any suggestions, proposition of help (either in idea,testing or editor), information demands or whatever.
I am obliviously NOT open to flamming, insults, etc...
-------- Progress -------- Actual Rising version : 0.90note : 'early' game is mean to be before Industrial here.
+Code have been and will be Improved.
>Reseatch system chain added. *beta°2*
>House system reworked *Approved*
>Aura Building reworked to follow new house system *beta*
>New 9 early Airs units added. *beta°2*
>New Towers : Cannon and ballista (anti-air) for early game. *beta*
>Cavalery profile have been changed to airplane. *May be fully reworked.*
So it's almost done
First a few details about my objectives in this version :
>Mainly an increase of empire with a reworked system of house, a chain research, news units for airplanes/tanks/defence.
>I think most people experimented the trouble about the impossibility of a MASS empire game at Industrial+ due to heavy lag. However after hard dealing with JASS I managed to simulate the citizens system without making mana to the house, bonus from aura building inclued. Houses still evolve and make a common reserve instead of being each a separate amount of citizens, though less precise than old system it does lag a LOT less.
+That say the 'Rising' version first released shall contain :
-A reworked house system = a lot less lag (working "beta")
-A list-research system allowing empire to research up to 9 tech without having to go back to the laboratory. (working, "beta", can be abused to take precision earlier but again working.)
-News early units for airplanes and tanks, mainly animals thus allowing corresponding profile to be useful early game. (= infantry prof not the best anymore)
-News towers, cannon mainly. (I am sure It'll make some people happy).
-Profile become weaker and tech infantry/Tanks/etc... are stronger, the main point is to reduce the focus on one type of unit by empires.
-Farms smaller than in 7.3 (probably) but LARGER than in later version (Adv or 8.+)
-A "line road" ability, making worker build more than one road. (two ways of working)
+Later version may contains those things, depending of if the map is followed (and people report me their test obliviously).
-An increased difficulty (STRONGLY needed I think), including
>Usual Kalendren death would not be the end game anymore, as a final event would happens where heroes and empires are attacked !
>A few more events bothering empires and heroes, more and much would appear as the game difficulty is higher, however to balance thing obelisk and camp rate would likely be decreased.
>Kalendren waves not spamming always from the same place, as such four/five caves would be created at game start and can be destroyed by players, the numbers of creeps is NOT affected by numbers of caves.
>a balance in empire (do I really need to say more ?)
>More things... (opens to suggestions)
-A teleport for heroes between the two camps.
-A "pursuit the weak" mode/option where IA go to players who killed the least amount of Kalendren unit (the objective is to avoid 1 player taking 4/5 of the creeps on him.)
-The POSSIBLE, will be added ONLY if people are interested, addition of a "luxe" resource, needed to hold citizens in your empire, created either by building, control of strategic location or whatever is proposed. (the main point is avoiding the mass rations/tax.)
-A remake of terrain, that probably wouldn't be done by me, if any terrainer is interested.
-Control Points as an eventual addition (which could be a mode). Giving bonus, making multi-bases and heroes more interesting.
***
For those who wonders, no I haven't asked yet Lord_Squad or FinalLegacy about autorization for the very simple reason that I don't consider needing it until the version is complete. I am going to through, as I need it for the planed release.
In any case credits wil be given.
***
I am open to any suggestions, proposition of help (either in idea,testing or editor), information demands or whatever.
I am obliviously NOT open to flamming, insults, etc...
-ArnaudB, Heroes and Empires Fan, JASSer at the occasion.-
-------- Progress -------- Actual Rising version : 0.90note : 'early' game is mean to be before Industrial here.
+Code have been and will be Improved.
>Reseatch system chain added. *beta°2*
>House system reworked *Approved*
>Aura Building reworked to follow new house system *beta*
>New 9 early Airs units added. *beta°2*
>New Towers : Cannon and ballista (anti-air) for early game. *beta*
>Cavalery profile have been changed to airplane. *May be fully reworked.*