Asakari
Skirmisher
Schwartzvald...
Posts: 50
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Post by Asakari on Jun 19, 2010 17:04:08 GMT -5
What exactly do you need for spells?
If you need skills added to make it so that a level 800 hero is actually useful, it's going to lag up the game every time a hero is loaded.
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Post by arnaudb on Jun 23, 2010 14:21:21 GMT -5
Well at least i need spells that actually are useful, at the moment once you're 90+ most active spells are useless (not counting necro spells ofc), including summon. It would be good if abilities were at least useful longer. And I don't really see why it would make heroes lag ? I don't intend to make hundred of levels for spells but at least 20 for most spells, maybe 30 if the scaling is too hard. But anyway spells are the moment are too useless too fast. Ah, I finished my exams so expect a version coming very soon ! Edit : Here are some incoming features of the future, hopefully working and best selection system. Give your opinion, try or throw it away ? Just in case, it's a click-to-pick system. Edit : on that note Asakari : I don't get AT ALL what you mean, ration/food/pop integers have nothing to do with workers... so it makes zero sense to me...
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Post by arnaudb on Jun 25, 2010 2:37:36 GMT -5
Version 1.6f released :
*Fixed "Hero Guardian" costing 1 food *New selection system *Fixed general having no food at start of the game *Added 3 units for empire : tank class *Improved some coding *Fixed the research queue problem *Added a new spell to laboratory that allow players to see their research levels. *Fixed improving item craft not working properly *Fixed material cost for library *another attempt to fix later working-dying trouble... if anyone know what cause it to happens it would be good to tell me.
Not much I know but should be a lot better than 1.6d since quite a few things got fixed.
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Asakari
Skirmisher
Schwartzvald...
Posts: 50
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Post by Asakari on Jun 26, 2010 23:54:47 GMT -5
Leave a secondary key word selection system for experienced players. I know you're trying to make this game simpler, but simple isn't always the fastest, players want to be able to finish on the get go and have as much time as possible.
If there's going to be a click-to-pick selection system, it should be double clicking.
I'll help you with spells if possible. If I'm going to make spells allot stronger we'll have to make empires stronger with it.
Preferably classifying an entire military and building class as Anti-Hero. Heroes and Empires means teamwork as well as much as a war between them.
PS. Would it kill you to put the link for your new maps in the first post of the thread.
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Asakari
Skirmisher
Schwartzvald...
Posts: 50
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Post by Asakari on Jun 29, 2010 15:56:42 GMT -5
Edit : on that note Asakari : I don't get AT ALL what you mean, ration/food/pop integers have nothing to do with workers... so it makes zero sense to me... When food runs out, the population begins to decrease as well as random parts of your army begin to die. The peasant could be mistakenly enlisted and bugged into the list of random deaths. It could also be the upgrades the peasant possesses, notably In my edited version of the map, the town-halls tended to be buggy and automatically be removed from the game when I added the notably missing masonry upgrade they were supposed to have. If you upgraded your research to a certain point, and then decided to turn your town-hall into a castle or build a new town hall, it would turn into a stack of tiny items (commercial, industry, ect).
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Post by eliteinfinity on Nov 9, 2010 6:03:03 GMT -5
can you please add starcraft/2 air units, air just feels so empty with wraiths and heli
special request: i wanna be a extra boss(kalens general) --pretty please--
I'm also a terrainer if u still need 1
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Post by TLI-Inferno on Nov 9, 2010 14:30:17 GMT -5
It isn't supposed to be starcraft II. Having aliens fly around the sky wouldn't work right because it is supposed to be HUMANS creating new technology. I think it has enough air already, but an interesting thing to add would be a flying aircraft carrier (like the protoss one in sc, using locust ability with a custom model to pull this off)
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Post by Setokaiva on Nov 9, 2010 15:42:39 GMT -5
The most unrealistic thing is that Kalenden's troops never tech up... You don't see them lugging around rifles or cannons or dropping bombs, no, they always use plain ol' dark magic and fangs and claws. You'd think at some point we would have orcs in battle armor with chainsaws and flamethrowers and such...
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Post by FinalLegacy on Nov 9, 2010 20:46:00 GMT -5
Orcs just don't have the brains, Seto Not everyone can be as smart as you.
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Post by eliteinfinity on Nov 10, 2010 2:54:42 GMT -5
just saying there's only heli and atom dudes, just feels so empty. when i build air all i have is wraiths and helicopters... i feel that you need a main combat air like iunno bc
i also agree, the fact that kalens units don't tech up is extremely dull
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Post by TLI-Inferno on Nov 10, 2010 6:31:54 GMT -5
They are orcs, not humans... I could see them teching up things like better armor, but importing all of the models for teched orcs would really destroy the map size.
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Post by FinalLegacy on Nov 10, 2010 13:36:24 GMT -5
Well changing Kalenden and his army to become humans and tech up is basicly possible, but would really require alot of work. Not worth it when all you want is a decent working map.
After creating a working, decent looking HaE, we decided to work on a new HaE instead of making HaE1 flawless.
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Post by Setokaiva on Nov 10, 2010 15:04:48 GMT -5
The high technology gig in general is a bit iffy. We have priests, assassins, knights, archers, catapults..... Why the hell do we need laser guns?
Honestly, it's just adding complexity for no reason. Sure nukes and bombs and tanks is all well and good but there's no real point, and it ends up making the tech tree way too long as you have to go through every single 'real-life' age from paleolithic to the future. Instead of making Kalenden's troops more techy, why don't we have the Empire's troops not use high tech so much and focus more on magic and more typical stuff?
There's no real need to make it a Civilization clone... HaE's tech tree is WAY too long, it's incredibly boring to have to sit in your base all game researching tech so your troops can last 6 seconds in K man's castle. Simplify it, cut the learning curve, make it more fun for everyone. I think HaE would be better for it, honestly, because as it stands now, HaE simply gets boring and repetitive as time goes on.
Now I'm not trying to say it's a bad game or anything... Just criticizing it for being complicated, repetitive, and longwinded for no reason. But it has a lot of potential, I knew that from the moment I first played it; It's just being wasted. But that can be changed easily. If you're making a new version of HaE, you could do very well with a serious overhaul of the original system.
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Post by TLI-Inferno on Nov 11, 2010 0:43:42 GMT -5
I agree, I have always been annoyed with games of HaE because it turns into a war of turtles, all teching and no fighting. I actually find it more fun if people actually war early on, without all of the technology. If it the age was cut off leaving riflemen as the most advanced unit then it would be more fun, however the empires would then be useless in comparison to heroes, and so the entire game would have to be re-balanced.
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Post by eliteinfinity on Nov 11, 2010 3:10:44 GMT -5
might accually be better if you had less tech tires, but more expensive, so its more encouraging to battle earlier in the game
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