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Post by LordSquad on Dec 2, 2005 15:54:48 GMT -5
Conversation (quest) system will probably be controlled by the arrows.
You order your unit to a npc in town and he will start a conversation. You can answer by selecting an answer with the up and down arrow and using the right arrow to confirm. And he responds to that answer.
This will give a bit more advanced questing. Since the old system didn't really have any text or story lines or rewards.
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Post by Nikholson on Dec 2, 2005 16:13:11 GMT -5
Use a list of choices instead, it's faster. (I.e. like the choice for difficulty, empire/hero and class/profile)
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Post by LordSquad on Dec 2, 2005 17:07:50 GMT -5
A dialog is rather annoying for that. And it looks kinda silly.
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Post by FinalLegacy on Dec 2, 2005 21:44:36 GMT -5
I'd like to add here that the quests truely are quests now, there's a story behind most of of em and rewards arent all the same. the minimap will not ping on where you have to go on all quests, so sometimes you just need to read and search. Also teamwork will be required on quests.
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Post by ScytaleIRAx on Dec 4, 2005 16:14:22 GMT -5
Will empires be able to benefit from quests?
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Post by LordSquad on Dec 5, 2005 11:24:50 GMT -5
The empires will not be able to do quests. Maybe they will get some missions on their own later.
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Post by FinalLegacy on Dec 5, 2005 12:11:49 GMT -5
thought about that but its a bit hard to make. empire is more economic and defensive only (untill you wanna kill kalenden)
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Post by ScytaleIRAx on Dec 5, 2005 21:15:30 GMT -5
well i think quests make heroes more enjoyable to play than empires since emp. is mostly the same thing all the time; build,upgrade,defend,build,upgrade,defend,build,upgrade,upgrade,upgrade,upgrade,upgrade,upgrade.... pwn Kalenden
Give emps some sort of quest and it will add to their appeal
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Post by FinalLegacy on Dec 5, 2005 21:27:34 GMT -5
i already thought that through but i have no idea what kinda quests to make. you thinking of quests within their empire or to send an army to an area to defeat a creature just like heroes?
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Post by Disembow on Dec 6, 2005 7:49:05 GMT -5
I have an idea for that. Maybe if you made things inside the kingdom, like an advisor would come to you and give you a report about how they want to get a bonus unit or something (this could be at random) and they require materials to get it. You could make some wood/gold part of the cost, and get like 3 special items using a carry unit (only this unit can hold the special items) that help to make that unit. When you finish the quest and give the wood/gold you get to use that special unit. Once you pick which one you want (this quest could come multiple times until accepted) you cannot get another one. So depending on which one you get, you might accept or refute this quest a few times before you find one you like.
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Post by FinalLegacy on Dec 6, 2005 9:33:40 GMT -5
its more expensive than adventure, wouldnt really call it a quest but ye its funny, we could give empire some expensive bonus units ^^ we should make this rare if we want to put it in the game tho. lets just stick to hero quests for now, we can always improve in the beta's
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Post by creatives50 on Dec 6, 2005 14:27:07 GMT -5
A dialog is rather annoying for that. And it looks kinda silly. Well, as long as your not in combat... dialog isn't annoying, however... if your in combat it will definately be.
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Post by LordSquad on Dec 6, 2005 14:30:28 GMT -5
Not only that, dialogs remove the multiboard and also looks kinda silly (not really nicely interactive)
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Post by ScytaleIRAx on Dec 6, 2005 17:42:29 GMT -5
well about the empire idea with special units from 'quests' ...
Sounded like you wanted to have a unit that can carry an item which is something i wanted to mention anyway. i know it would require the mercenaries for general hero(if they are even still done the same) using a different cost, but having a unit that can purchase an item that gives an upgrade would be pretty awesome. you would have to classify them all as 'empire items' so that a hero could not use it, and that empire units can only pick these up, also have the game refresh the map clean of all 'E items' on the ground, since when such units die the item would be in their corpse(make them have a super-small size so it cant be picked up after death).
Infantry can hold 1 item Tanks and Airplanes can hold 2 items towers can hold 3 items(4 if you cant make 3-item backpacks... dont remember ever seeing one) Your 'profile'(if thats still in HaE2) could add an extra one to infantry/tanks/airplanes. more htan 3 might become imbalanced.
Items would give bonuses like move speed, attack speed, frost attack(move speed), slow poison(attack speed), slow magic (weak form of both), damage, armor, regen(for tanks/planes/towers too) or even max hp. All of them would be ideally %-based so that its not too beneficial to get damage+ for a unit with quick speed/low damage. a new set of technologies? 'item upgrades' or 'magic items, damage items, defense items' damage would include anything that hurts enemy, magic anything that affects enemy stats, defense anything that increases self.
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Post by FinalLegacy on Dec 6, 2005 18:24:40 GMT -5
ye and giving a unit a lvl 14 claymore sounds like a good idea too, right? naw we're not going to give empire units slots for items, thats why its hard to make quests for them. thats what makes it hard to make special quests for empire. empire needs alot of work as it is so lets keep this in mind for later. ideas are still welcome
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