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Post by Dragon451 on Nov 21, 2007 14:30:20 GMT -5
So many interesting ideas that would be difficult to implement. I have one: Change the new Trader ability. In 7.3, it is Healing Wave, which costs more mana to use every time it levels up. I don't remember exactly without checking it, but I think it costs 10 mana at level 1, and 40 mana at level 2. As far as I know, this makes Trader the only non-intelligence hero in the map that has a skill that is useless without getting more intelligence. I have seen very few strength or agility heroes who use more then a few points to raise intelligence, and I certainly do not feel that it would be worth the points just to be able to use Healing Wave. Shame on you for breaking Trader, Final. You make Dragon sad.
Edit- Oops, that could have been said in far fewer words. This is one reason why I don't post more, folks. I tend to type many more words then are needed. I'm afraid that one day I'll just start typing, and then there will just be a big wall of text, and then Final will be mad because I wasted his time with a wall of text that nobody either wanted or needed to read. See? I'm doing it right now, without even thinking about it. Alas!
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Post by FinalLegacy on Nov 21, 2007 17:44:17 GMT -5
didnt i get that healing wave fixed?... damn... did i even publish the version with the fixed healing wave :/ now im not sure myself
could some1 double check this on the newest hae version?
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Asakari
Skirmisher
Schwartzvald...
Posts: 50
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Post by Asakari on Jul 13, 2008 5:01:33 GMT -5
A repairing aircraft available in the digital age. A better zeppelin available in WWII.
Masonry upgrades effect the town hall, which they don't currently. Armor and health upgrades effect repair vehicles, as they do peasants. I'm tired of the "Food stalks are falling/growing" voice, replace it with the classic alarm.
Change the attack type of the mechs, it's in siege class and it has a magic type attack... Seriously, how am I supposed to kill camps and obelisks when I can't do at least 5 damage to them. The most effective unit I've ever used to kill an obelisk is 40 peasants, and sadly 20 mechs can't even match that. 50 grand for this!?
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Post by FinalLegacy on Jul 13, 2008 7:16:17 GMT -5
get something else than mechs for camps n obelisks, if they arent strong u can always escort them with mechs i never even noticed the food stocks falling voice btw maye its cause my musics louder than my W3 sounds? but i think the sound kinda fits the problem on ur empire ^^ the zeppelin could be replaced with a transport ship, thats not such a bad idea... and no upgrades on repair vehicles or peasants, could end up in an imba situation. repairing aircraft isnt such a bad idea either. anyway, i kinda forgot about this topic... dont think there will ever be a 7.4 but if there will, itll take a very long time. ideas from this topic can always be put in HaE2 tho
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Post by Royce13 on Jul 13, 2008 13:17:48 GMT -5
"The most effective unit I've ever used to kill an obelisk is 40 peasants, and sadly 20 mechs can't even match that. 50 grand for this!? "
use knights i use them middle game when heroes are to lazy. They do VERY good dmg to camps and have a very nice attack speed.
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banger
Minion
trash :D
Posts: 2
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Post by banger on Jul 13, 2008 14:31:33 GMT -5
"The most effective unit I've ever used to kill an obelisk is 40 peasants, and sadly 20 mechs can't even match that. 50 grand for this!? " use knights i use them middle game when heroes are to lazy. They do VERY good dmg to camps and have a very nice attack speed. and melee knight's die very fast well,i tried attack camps with knight's and they died violently. i think the group of mounted archers(or just archers) will burn that camps and obelisk faster,if they survive of course(you can send those knight as gun-meat while archers are working )
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Post by Royce13 on Jul 13, 2008 16:22:23 GMT -5
in mid game knights can solo camps and do it fast late game they will need a little help killing the units so just use a higher end unit like a mech or w/e
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Asakari
Skirmisher
Schwartzvald...
Posts: 50
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Post by Asakari on Jul 13, 2008 17:28:39 GMT -5
I forgot to mention: Maybe added tree health. Small amount of Trade points for quests, 15 for each or make it dependable on the amount of experience gained.
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Post by ScytaleIRAx on Jul 20, 2008 11:21:00 GMT -5
lol @ 'food stalks'
i think those sounds are fine, they are annoying enough to get your attention.
flying repair thing sounds good, same for better transport.
As for killing camps... 3 easy ways to pwn camps and obs -laser tanks, they atk fast and do seige dmg (mechs do 'magic' (bullet) dmg cuz they have machine guns. -Artillery tanks. get lvl 10 tank research, they cost less than mechs, do WAY more dmg, and have crazy big range. -nukes do exactly 250 to camps/obs, so just use 2 on an ob and 1 on a camp and its gg
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