Post by stephanreiken on May 12, 2007 9:31:45 GMT -5
-Ideas-
First, take out the Glitch that came into 7.3.
If a General Hero has a Temple, the Temple moves like the army does when the Hero uses his summon army item.
Paladin- Str Hero
Auras Ability - Had 1 Aura on at a time, number of Auras known increases with Level
Heal
Smite
Zeal - +Attack Speed
Chrono Wizard - Int Hero
Slow - woo, target can't move or attack as fast
Gravity - Area of Effect Slow, effect is lesser but it hits an Area
Stop - Target is removed from time, invulnerable during that time
Multiply - Make clones of self for distraction
Age - Target takes % of Max Hp damage
Summon - Chrono Wizard Summons a random Dinosaur to fight for him.
Red Mage - Agil Hero
FireBall
Heal
AttackBoost - Temporary Buff
DefenseBoost
The Right of Stat Swap - Switches two of Red Mage's Stats for 1 minute, time increases with level
Why Agil Hero? Because this guy does damage with Agility, Red Mages use Rapiers and other quick weapons, and they cast spells
New Skills
+2 Int, +1 Str, +1 Agil - Rod
+2 Int, +2 Agil - Wand
+5 Random - Dice
+2 Str, +1 Agil, Tp from selling to stores is increased by 2.5% every 10 levels - Market
+2 Int, Regen (Heal over time) Every 5 levels, AutoRaise every 10 levels, starting with level 50 - Mace
Auto Raise starts with a cooldown of 10 minutes, and wittles away to 5 minutes. You ressurect after dieing with full health.
EPIC Skills
Perhaps some Skills should be made that can only be obtained after fully mastering one Skill (100 Skill points in 1 skill). Also, these could only be available in Difficulty levels Very Strong or higher
These could.. have +10 in stats, or have other fun abilities.
+6 Int, FrostBolt, Fire Nova, and Lightning Cloud every 5 levels - Spellbook
+10 Str Epic Axe
+10 Agil Epic Hand
+10 Int Epic (What was it?)
+5 Str, +5 Agil, +5 Int - Rainbow
First, take out the Glitch that came into 7.3.
If a General Hero has a Temple, the Temple moves like the army does when the Hero uses his summon army item.
Paladin- Str Hero
Auras Ability - Had 1 Aura on at a time, number of Auras known increases with Level
Heal
Smite
Zeal - +Attack Speed
Chrono Wizard - Int Hero
Slow - woo, target can't move or attack as fast
Gravity - Area of Effect Slow, effect is lesser but it hits an Area
Stop - Target is removed from time, invulnerable during that time
Multiply - Make clones of self for distraction
Age - Target takes % of Max Hp damage
Summon - Chrono Wizard Summons a random Dinosaur to fight for him.
Red Mage - Agil Hero
FireBall
Heal
AttackBoost - Temporary Buff
DefenseBoost
The Right of Stat Swap - Switches two of Red Mage's Stats for 1 minute, time increases with level
Why Agil Hero? Because this guy does damage with Agility, Red Mages use Rapiers and other quick weapons, and they cast spells
New Skills
+2 Int, +1 Str, +1 Agil - Rod
+2 Int, +2 Agil - Wand
+5 Random - Dice
+2 Str, +1 Agil, Tp from selling to stores is increased by 2.5% every 10 levels - Market
+2 Int, Regen (Heal over time) Every 5 levels, AutoRaise every 10 levels, starting with level 50 - Mace
Auto Raise starts with a cooldown of 10 minutes, and wittles away to 5 minutes. You ressurect after dieing with full health.
EPIC Skills
Perhaps some Skills should be made that can only be obtained after fully mastering one Skill (100 Skill points in 1 skill). Also, these could only be available in Difficulty levels Very Strong or higher
These could.. have +10 in stats, or have other fun abilities.
+6 Int, FrostBolt, Fire Nova, and Lightning Cloud every 5 levels - Spellbook
+10 Str Epic Axe
+10 Agil Epic Hand
+10 Int Epic (What was it?)
+5 Str, +5 Agil, +5 Int - Rainbow