dethlord
Mercenary
Dark Mapper
Posts: 36
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Post by dethlord on Jul 3, 2009 12:43:11 GMT -5
EXAMPLE: That item system you made is really dumb. Why don't you add blah blah blah blah...
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Post by TLI-Inferno on Jul 3, 2009 17:47:09 GMT -5
well heres one for you.... the workshops for trader is really dumb...why do you at least change what they do, like make them give 5 trade points a minute, 10 every 30 seconds is just rigged, thats enough to buy a claymore in only an hour of play from just a workshop, not even doing anything but sitting there...
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Post by Lord ussfletcher on Jul 6, 2009 12:11:52 GMT -5
For clarification, I wasn't flaming you. I was simply trying to point out that you would be more warmly received if you had approached things in a more mature and proper manner.
About the skins: I was attempting to extend my dislike for custom skins in a game, of which I know many people here do not appreciate.
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Post by TLI-Inferno on Jul 6, 2009 13:10:38 GMT -5
one thing that i have noticed, everyone who has looked deeper into the map and sees the imabalances and the bad skins does not like it, and most people, not all, that do like it tend to be noobs or people who are like the dog of maps (as in they will like anything) no offense. it can be greatly improved, and, if i heard correctly from sidious, you have workshops that give +10 tradepoints per 30 secs? thats kinda rigged you could sit on your ass and do nothing at all for an hour and get a claymore, and most games last a hell of a lot longer than an hour... if you feel like you have to keep it, make it give +5 a minute, that would be a much more balanced rate of 300 an hour, meaning that in a 2-hour game, as most last, you would be 600 closer to a claymore, probably enough to get it, but not enough to buy the best one and have leftovers...
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Post by stephanreiken on Jul 7, 2009 4:25:39 GMT -5
There isn't much more negative to say that hasn't already been said.
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dethlord
Mercenary
Dark Mapper
Posts: 36
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Post by dethlord on Jul 7, 2009 13:29:41 GMT -5
one thing that i have noticed, everyone who has looked deeper into the map and sees the imabalances and the bad skins does not like it, and most people, not all, that do like it tend to be noobs or people who are like the dog of maps (as in they will like anything) no offense. it can be greatly improved, and, if i heard correctly from sidious, you have workshops that give +10 tradepoints per 30 secs? thats kinda rigged you could sit on your ass and do nothing at all for an hour and get a claymore, and most games last a hell of a lot longer than an hour... if you feel like you have to keep it, make it give +5 a minute, that would be a much more balanced rate of 300 an hour, meaning that in a 2-hour game, as most last, you would be 600 closer to a claymore, probably enough to get it, but not enough to buy the best one and have leftovers... i don't know why he said that. workshops don't give a fixed income per time. you have an option to spend work at the sweatshop. it is a random interval based on the difficulty selected. the harder the dif the less trade points. in gods play you make... like 20-30. in weak you make like 50-80. i am thinking however of making it so traders cannot be builders. i'm also going to make it much harder for empires as higher difficulties only affect heroes not empires, at least not effectively enough.
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Post by TLI-Inferno on Jul 7, 2009 14:21:33 GMT -5
actually empires are effected by higher difficulties, as the enemy units are directly strengthened by harder difficulties. and what i sed was an ex, the real rates are much higher than what i sed. with the rates above that u say, that is even more unbalanced; that provides a shitload of trade points. and dont have dif amounts per difficulty, cuzz what about other heroes? that means that trader will kick ass on easy and suck on gods play.
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dethlord
Mercenary
Dark Mapper
Posts: 36
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Post by dethlord on Jul 8, 2009 2:44:16 GMT -5
as they are affected the differences between heroes and empires is far to vast. basically right now you cannot win solo hero in gods play. it is possible, however improbable and very difficult, that you may win as empire. the fact is that empires are not effected by higher difficulty. sure the creeps are harder that are sent to them. but heroes gain less xp for kills AND have to kill harder monsters. tell me, is that fair?? i don't think so.
are you mixing up what i'm talking about? i'm talking about the sweatshop random integer not trader.
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Post by stephanreiken on Jul 8, 2009 4:12:43 GMT -5
The sort of balance changes you think HAE needs are those that us longtime vets don't like, they break the gameplay. Put Empires back the way they are supposed to be and you wouldn't have this new balance issue, that Empires are way to OP as they can grow far too quickly with the low cost farms, workers, and what not. Its so bad that an Empire can support teching up and mass producing cannon fodder until the empire wins. God's Play isn't supposed to be soloable by anyone. The Sweatshop thing, that's just your effort to correct the heroes for the problems you've already created yourself. Again, Empires are already OP, so Heroes are pointless, which is why you are being forced to buff up all the heroes. You want to improve HAE? Do something useful. Make a 300 TP costing packmule that can carry 4 items who teleports with the hero when he does, but you can only have 1. Make additional quest types. Make Camps stronger at late game. Add a more varied Spawn system. Make spawns that spawn 2 creature types and add the ones in that 7.3 did. Add a Rare Spawn system that has a .01% chance anytime anything spawns on the field that, changing with difficulty, will spawn giving 2-3 items when it dies. Add a random weather disaster system in addition to the fire system that empires suffer from. A thunderstorm that strikes at metal objects unless the empire has the corresponding Lightning Rod building nearby (clearly it would affect lategame moreso, but it should still happen early game too.) Rework Intellect heroes so they can actually work late game ( ) Fix current bugs. You haven't fixed the forge item bug, which I actually played a game with you and pointed it out. Or how about the General Hero's Summon ability also summoning the Temple building. Add more other random events. THESE are the things you should be aspiring to. Not breaking the system when it works already. Oh, and you still aren't the map creator. your 'credits' to Final and Squad make it seem like you've done the majority of the work to the map. You aren't a Creator, you are just a modder/editor right now.
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Post by TLI-Inferno on Jul 8, 2009 11:02:04 GMT -5
nicely spoken stephanreiken. those are some pretty good ideas. sounds like something for HaE2 to me, dont help out dethlord with ur awesome ideas... let final have them he can do something amazing with them. btw i especially like that lightning idea.
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Post by FinalLegacy on Jul 8, 2009 12:07:03 GMT -5
why not help dethlord? i appreciate his work on HaE as he likes the map itself. im honored that people like the map so much that they decide to alter it to perfection.
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dethlord
Mercenary
Dark Mapper
Posts: 36
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Post by dethlord on Jul 9, 2009 11:58:35 GMT -5
thanks final. your the only one here that says anything nice... i only get compliments and praise for the changes i've done on other sites. with people saying yes! much needed changes thankyou!!
and to the rest of you. you act as though i've changed the map from what it was. read the changelog. those are the only changes i've made to the original map. i haven't made empires any worse then what they were (or vice versa).
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Post by TLI-Inferno on Jul 9, 2009 12:11:13 GMT -5
i was joking when i sed dont help dethlord, if u guys cant see a joke, ok, sry. dethlord ur map has a few ok changed but the bad ones kinda mess it up, and taking them out would make your map good. everyone one here has to admit you have made some good changes, but you must admit that not all of your changes are good. people on this site, being HaE veterans, do not appreciate the bad changes.
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Post by TLI-Inferno on Jul 9, 2009 22:52:21 GMT -5
i must admit that i have never played this version of the map, i have read changelog and heard directly from about 20 people who have played your version. ill go ahead and download it and try it...
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Post by Royce13 on Jul 10, 2009 10:57:01 GMT -5
Casual people like the farm and peasant changes... IE most liky the website you where on.
The more "hardcore" dont like the game to be SO easy its a joke.
If you can solo Gods mode which i dont think you should be able to. Then you can beat weak mode in a matter of 30 mins. Which is no fun at all. If you make it so gods mode is soloable that means all the other modes are a dumbass joke that mean nothing.
I think thats what they are trying to get at.
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