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Nov 5, 2005 10:13:54 GMT -5
Post by LordSquad on Nov 5, 2005 10:13:54 GMT -5
For people that want some info about hae2 (perhaps argue) For now it will be:
Empire Wood: not known yet. Still considering options. Gold: gained by taxes like in hae1. Science: Everything must be researched, either economics or units.
warfair: -Melee Infantry -Ranged Infantry -Siege Vehicles -Ground Vehicles -Airplanes -Defenses
economics: -Masonary (increases hp of all buildings excluding tower and walls) -Economics (increases gold income rate) -Industry (increases wood income rate) -Wealth (increases citizen grow rate) -Complex Building (increases maximum citizens amount)
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Nov 5, 2005 13:04:19 GMT -5
Post by Nikholson on Nov 5, 2005 13:04:19 GMT -5
Just wondering, will there be a way to heal vehicles without needing ultra-fragile workers?
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Nov 5, 2005 14:11:52 GMT -5
Post by LordSquad on Nov 5, 2005 14:11:52 GMT -5
Yes, under siege vehicles there will be a repair vehicle.
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Nov 5, 2005 19:49:22 GMT -5
Post by Nikholson on Nov 5, 2005 19:49:22 GMT -5
Will the repair vehicle have an attack of some sort? Because I hate it when healers go IN FRONT of the units they are supposed to heal >_>
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Nov 5, 2005 23:26:23 GMT -5
Post by El Babo on Nov 5, 2005 23:26:23 GMT -5
OF course i wanna be in the alpha testing TEAM! i must beeee, It is my "legacy" !!
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Nov 6, 2005 7:55:51 GMT -5
Post by FinalLegacy on Nov 6, 2005 7:55:51 GMT -5
sry we're full, u shoulda told me yesterday
j/k ;D
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Nov 6, 2005 13:57:31 GMT -5
Post by LordSquad on Nov 6, 2005 13:57:31 GMT -5
Repair vehicles will not have an attack.
And i am still thinking about how i am gonna make the wood system.
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Nov 6, 2005 15:00:40 GMT -5
Post by Nikholson on Nov 6, 2005 15:00:40 GMT -5
Then will there be a way to prevent healing units from being in front of the troops they should heal?
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Nov 6, 2005 23:07:38 GMT -5
Post by ScytaleIRAx on Nov 6, 2005 23:07:38 GMT -5
micro-ing?
sounds good so far tho
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Nov 7, 2005 6:54:44 GMT -5
Post by FinalLegacy on Nov 7, 2005 6:54:44 GMT -5
micro-who?
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Nov 7, 2005 11:32:24 GMT -5
Post by LordSquad on Nov 7, 2005 11:32:24 GMT -5
The medics. Maybe they will receive a small ranged attack. So that they dont move ahead 200 yards instead of stay to fight/heal.
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Nov 7, 2005 16:39:22 GMT -5
Post by ScytaleIRAx on Nov 7, 2005 16:39:22 GMT -5
micro-ing micromanagement; moving your units around in small groups during battle to maximize effectiveness and reduce loss. 2 footmen vs 2 grunts, and the footmen win, it could simply be from better micro-ing on behalf of the footmen.
Medics already have a ranged attack, right? they should be sniper-like in their attack... but with crap damage. 5.0 second attack speed, 400-500 range, about 35% damage of units at their age.
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Nov 7, 2005 17:35:38 GMT -5
Post by FinalLegacy on Nov 7, 2005 17:35:38 GMT -5
medics should actually heal with a minimum range... how can you take care of someone if ur 10 ft away
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Nov 7, 2005 21:36:11 GMT -5
Post by Sleaker on Nov 7, 2005 21:36:11 GMT -5
mmm touch attack heals! (DnD) haha yes yes... we should implement DnD style magic with touch attacks! I guess you could do that...
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Nov 8, 2005 10:30:16 GMT -5
Post by Nikholson on Nov 8, 2005 10:30:16 GMT -5
Microing is for pussies! Especially in HaE. What I want to do is build an empire and roll out tons and tons of Plasma Mortars, NOT micro said plasma mortars so they dont die!
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