Post by TLI-Inferno on Mar 17, 2009 6:47:33 GMT -5
This is where you post your opinions of the Box Tower Wars map. If you think that a certain tower or unit is overpowered, complain about it here so that I might change it.
If you just want to say things like "tli-inferno u rock $500 i like the tower trees" that is ok too, but try to make sure that you put some detail into an explanation.
Don't forget that this is not a thread for ideas, this is a thread for discussing the map. If you have ideas, post them in the idea section, thank you.
Okay, everyone! I have decided to let others use my anti-blocking system, as it is the most efficient system I've ever seen (including that of Mazing Contest, LTW - Evolution, Lazerus TD, etc).
Rather than absolutely destroying a person's maze when they block, be it accident or on purpose, my system prevents a player from blocking in the first place. It checks all connected structures until reaching the end of each chain, and if the towers are positioned in a way to block the path of creeps, then the tower which the player attempts to construct is prevented from being built in the first place. This also prevents swap-blocking (blocking, and unblocking whenever possible unit attacking is about to take place, and then re-blocking).
And, just when you thought it couldn't get any better: My system is compatible with ANY shape! That mean's if your building area is a line, a box, a zig-zag, a squiggly line, a spiral, a unicorn, it doesn't matter, it unblocks them all!
My system is also made in less than a page of GUI (meaning even a newb can read the trigger and be able to customize it to fit his map), is coded to prevent memory leaks, and runs instantaneously even with 50 towers all connected to each other! (It can work with an endless amount of towers, but generally a person won't have more than 50 towers connected to each other; they would be made in seperate rows)
I created the anti-blocking system in about 20 minutes, but I promise to everyone it works very efficiently. If you want to use the system, send me your map in which you wish to implement it. Disregarding whatever anti-blocking system you use, I will look to see if your map has potential. If I think you demonstrate enough talent, then I will e-mail you the anti-blocking system. Make sure to credit me if using it!
I will post a demonstration of the system whenever I feel like making one.
(previous comment)--
yeah i should have just added this earlier, their will be air, but the air units will have slightly less health in comparison to cost as land units.
i havnt worked on the map in a while cuzz im doing so many other things but it has been nearly complete for a while i just need to make the rest of tower when im done with everything else im doing lol
If you just want to say things like "tli-inferno u rock $500 i like the tower trees" that is ok too, but try to make sure that you put some detail into an explanation.
Don't forget that this is not a thread for ideas, this is a thread for discussing the map. If you have ideas, post them in the idea section, thank you.
Okay, everyone! I have decided to let others use my anti-blocking system, as it is the most efficient system I've ever seen (including that of Mazing Contest, LTW - Evolution, Lazerus TD, etc).
Rather than absolutely destroying a person's maze when they block, be it accident or on purpose, my system prevents a player from blocking in the first place. It checks all connected structures until reaching the end of each chain, and if the towers are positioned in a way to block the path of creeps, then the tower which the player attempts to construct is prevented from being built in the first place. This also prevents swap-blocking (blocking, and unblocking whenever possible unit attacking is about to take place, and then re-blocking).
And, just when you thought it couldn't get any better: My system is compatible with ANY shape! That mean's if your building area is a line, a box, a zig-zag, a squiggly line, a spiral, a unicorn, it doesn't matter, it unblocks them all!
My system is also made in less than a page of GUI (meaning even a newb can read the trigger and be able to customize it to fit his map), is coded to prevent memory leaks, and runs instantaneously even with 50 towers all connected to each other! (It can work with an endless amount of towers, but generally a person won't have more than 50 towers connected to each other; they would be made in seperate rows)
I created the anti-blocking system in about 20 minutes, but I promise to everyone it works very efficiently. If you want to use the system, send me your map in which you wish to implement it. Disregarding whatever anti-blocking system you use, I will look to see if your map has potential. If I think you demonstrate enough talent, then I will e-mail you the anti-blocking system. Make sure to credit me if using it!
I will post a demonstration of the system whenever I feel like making one.
(previous comment)--
yeah i should have just added this earlier, their will be air, but the air units will have slightly less health in comparison to cost as land units.
i havnt worked on the map in a while cuzz im doing so many other things but it has been nearly complete for a while i just need to make the rest of tower when im done with everything else im doing lol