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Post by Dragon451 on Jan 24, 2009 17:12:48 GMT -5
[Posted by TLI-Inferno] Read the read-only thread about Box Tower Wars, and then:
How You Can Help: If you have an idea for a branch of basic towers or a specific elemental tower idea, state it below. Be sure to include a detailed explanation of your proposed tower.
Example: Hey, TLI, I think you are the best and I'm going to give you $500,000 to accept this unit idea!
Lich Swordsman: Recipe: Dark, Dark 2, Frost Damage: High Range: 600 Attack Type: Single-Target Attacks: Air and Ground Projectile: Nerubian Tower Projectile Model: Lich King, found at www.hiveworkshop.com/forums/models-530/lich-king-154837/?prev=search%3Dlich%2520king%26d%3Dlist%26r%3D20 Attack Speed: Average Specials: Cold Slow target
Keep in mind that the stats you suggest are not based on how strong the tower is, it should be based on how high they are in comparison to the average tower of that cost. I will set the stats high or low based on how expensive I end up making the tower; a high damage and low attack rate will mean it will have high damage and low attack rate in comparison to its cost. For example, a 200 gold high damage low attack rate may have 15 damage and attack every 2 seconds, while a 90,000 gold low damage high attack rate tower might have 250 damage and attack every 0.5 seconds. Also remember that you do NOT have to provide links to a custom model; you can use in-game models as well, and simply state what one of the units in the regular game that uses this model, such as Death Knight or Rifleman.
Comments/Complaints/Wanted changes to already existing things/Bug Reports go in the Comments section!
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Sounds fun. I vote no air units, because they generally just annoy me. I'll submit a tower idea now, hostile growth tower: Splash damage, with an entangling roots graphic, slowing units for a few seconds.
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Post by Royce13 on Jan 24, 2009 23:04:50 GMT -5
Basic Turrent 4 upgrades later go in to sniper tower rocket (ground only) high splash machine gun tower faster low dmg ice tower slow dmg have immune units anti air towers (air only)
fire? death?
I also think that there should be air because most games suck because of this
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Post by daocman on Nov 13, 2010 18:39:21 GMT -5
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Post by TLI-Inferno on Nov 13, 2010 18:51:09 GMT -5
Interesting idea; I'm going to make a tower similar to that. 1 Light, 1 Ice, 1 Lightning (lightning because it is a short-range tower designed to attack several enemies) Damage: Slightly High Range: 300 Attack Type: Multi-target: 2 units Attacks: Air and Ground Projectile: (shown above) Model: (shown above) Attack Speed: Slightly High Special: Bounce x3
Thanks for the idea! I actually wasn't originally planning on having a combination of more than two elements, but I suppose I will do that. That is going to make these tech trees rather complicated.
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Post by TLI-Inferno on Nov 20, 2010 6:13:11 GMT -5
Read the read-only thread about Box Tower Wars, and then: How You Can Help: If you have an idea for a branch of basic towers or a specific elemental tower idea, state it below. Be sure to include a detailed explanation of your proposed tower. Example: Hey, TLI, I think you are the best and I'm going to give you $500,000 to accept this unit idea! Lich Swordsman: Recipe: Dark, Dark 2, Frost Damage: High Range: 600 Attack Type: Single-Target Attacks: Air and Ground Projectile: Nerubian Tower Projectile Model: Lich King, found at www.hiveworkshop.com/forums/models-530/lich-king-154837/?prev=search%3Dlich%2520king%26d%3Dlist%26r%3D20Attack Speed: Average Specials: Cold Slow target Keep in mind that the stats you suggest are not based on how strong the tower is, it should be based on how high they are in comparison to the average tower of that cost. I will set the stats high or low based on how expensive I end up making the tower; a high damage and low attack rate will mean it will have high damage and low attack rate in comparison to its cost. For example, a 200 gold high damage low attack rate may have 15 damage and attack every 2 seconds, while a 90,000 gold low damage high attack rate tower might have 250 damage and attack every 0.5 seconds. Also remember that you do NOT have to provide links to a custom model; you can use in-game models as well, and simply state what one of the units in the regular game that uses this model, such as Death Knight or Rifleman. Comments/Complaints/Wanted changes to already existing things/Bug Reports go in the Comments section!
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Post by FinalLegacy on Nov 20, 2010 11:14:27 GMT -5
Well I still think ground and air should be defended by seperately but you disagree on this anyways Those shredder things then should be land only, and you might wanna think about adding an air tower. Just a suggestion
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Post by TLI-Inferno on Nov 20, 2010 16:41:17 GMT -5
There already is an anti-air: Gyrocopter And the blades are very weak against air anyway, as they attack half as fast against air, and have only 150 range, so they don't get many attacks in against air.
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Post by time2play on Nov 26, 2010 10:40:32 GMT -5
Just a suggestion, you may or may not apply it to the game that is already great. I think that there should be four teams instead of 2. since income is shared, makes a huge mess if all players suck in teamwork in a full house game. Also it could be more fun because the full map space would be used. Anyways just think of it, and you can choose not to do it, your choice after all
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Post by TLI-Inferno on Nov 27, 2010 7:56:54 GMT -5
Firstly, with a 6v6 the space would probably be used. Secondly, the making of multiple teams is going to be set up later. You will be able to choose the team size (2 teams, teams of 4, teams of 3, teams of 2, ffa) For now it's just one big box. I suppose that I should instead make it a ffa, and set up the other modes later. It will take a while to make it ffa, and I still am not home, so don't expect it to be made for a while.
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Post by TLI-Inferno on Dec 18, 2010 9:14:04 GMT -5
Suggestion: Adding heroes, you could also make a mode for this for the ones that prefer not to play with one ... Adding heroes = AWFUL idea. I'm not going to sit here and add in every awful mode that other tower defenses copy off of each other. Your idea = REJECTED. Maybe somebody else will use your incredibly original (lol) idea in their map. Why is it that you don't post any of your actual good ideas on the forums for others to see? Wow, well last time I gave you a suggestion. Last few times you told me to "go fuck myself" with the things I suggested, especially since they weren't suggested through the forum. This one isn't much different i'd have to say. Obviously ungrateful to the people who care. final, why is it you decide to take things too personally and use it against me, and never realize even by now that my intention is not to hurt your feelings? also, just because your poor little feelings are hurt doesnt justify demoting me. Also, I never said "go fuck yourself". And if I did, it was because you were supposed to wait for me so that I could join in. ;D You're still moderator, no worries. Reason for not being admin is cause I'm not sure if i can trust you with that. I wasnt sure about the joke on here, thats why I contacted you on Bnet. What you said there was what offended me, though. Can't expect you to be a good admin if you act like that w/o reasons. Btw, by that "go fuck yourself" I mean your way of talking, not the use of the exact words. And yes, its personal, but that's why you're still moderator. We're going off topic here tho, lets stay on topic. final, just because i hurt your feelings doesnt mean i would misuse admin. you already know that i would never abuse it, ive already proven over the past few years that i dont abuse powers over personal matters. even if a person is talking shit for a longass time, i only kick, and don't ban, until they've done something against the clan, and no only myself. On the side note, you will be glad to hear this: While having a weed-induced sleep, I got an idea! I'm going to add a hero tower (which has upgrades just like all the other towers), except it levels up and can gain abilities. The levels will stay with it when you upgrade it, and the abilities will get stronger when you upgrade it. This will probably end up being a tech. Also, you could then combine the tech with different elements to get different types of heroes In fact, I'm going to add these in as the dragon tech! So, I'm KIND OF using your idea, except the hero won't be moving around and such. We already have Heroes and Empires, and Heroes and Empires in a box (4 boxes, speciically) (Multi Square Defense), and my map is 4 boxes, so it would then end up being heroes and towers in 4 boxes >.< too comparable to our other maps, which would make my maps look like doodoo )
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