Post by TLI-Inferno on Jul 1, 2009 11:44:17 GMT -5
Keep in mind that I made up this strategy and it may not be the best, having been made up by me and is not a collection of ideas built to strength over time as most strategies are, but it works good for me.
You know that circle with one entrance on the top-mid of the map? That's one contestant for building if you get rid of most of the trees you'll have a lot of room, but I normally build my empire in the spot to the left, and often make my nuclear power plants there.
If you build on the left, the best thing to do is get rid of all but about 10 trees or so close to your town hall, and get rid of the trees behind those and all of the others. If it is small farms, you can put farms behind those trees and in the top-left corner of the base, after tree removal. Get rid of all trees other than those used for lumber-gathering, as they are 1: easily ungrown by offenders who may want to break in, and 2: waste valuable buildings space. Do this no matter where you build.
After walling the top way in (diagonally), only 1 or 2 gates needed, this is an emergency exit, build a few towers there with another builder while also making a wall on the bottom portion and towering it. Don't both upgrading the towers too much on the top portion; if you make Anti-hero towers (and cannons later on) on left and bottom cliff and short-range behind walls (for melee attackers to get slaughtered), then the AI attackers will always go for the bottom portion. Make sure you have 20% in research (at least) at all times, and another 20% wherever else you see fit, and have growth buildings in your town, citizens will grow fast that way. And another tip that can help you a lot, campfires grow your people too. Whenever you have a road intersection, make the middle road segment a campfire and upgrade it, as roads can connect diagonally. The town layout that I normally use is:
(f=farm, F=fire, G=growth foundation, H=house, = or []=road, C=campfire, R=research building) and P=safe power plant, needing only a few for starting and the real power from dangerous ones build in a protected base to the right [make sure to keep the best power plants and destroy the weaker ones and replace with better ones, and once you have a separate base filled with nuclear power plants, you may replace the safe ones with more houses])
f f f f f f f f f f f f f
f f f f f f f f f f f f f
f f f f f f f f f f f f f
f f f f f f f f f f f f f
f f f f f f f f f f f f f
f f f f f f f f f f f f f(if small farms, or)TOWN HALL
f f f f
f f f f
f f f f (if big farms)TOWN HALL
. HHHHHH[]HHHHHH
. P[]======C======[]P
. P[]HHHHHF[]GHHHHH[]P
. P[]HHFHHG[]GHFHHH[]P
. P[]======C======[]P
. F[]HHHHFG[]GFHHHH[]F
. P[]HHHHHR[]HHHHHH[]P
. P[]======C======[]P
. P[]HHHHHF[]HHHFHH[]P
Note that this is not the precise amount of buildings, its the basics of how to position the buildings, growth with low range closest to center, growth with high range closer to edges, fires on every other intersection and in the middle of every other side.
For the top defense, something like (actually count of objects may be different, just count the pattern) [C-Concussion, F-Flak, T-normal tower)
........................WT
.....................W T
..................WT
...............G F
............G
........W C
....W T
.WT
Because it is diagonal, you can repair across the corner of it, even with a tower behind every wall, don't listen to the every other wall have a tower strategy, if it's diagonal you can repair through it.
Also, even though you have concussions on the cliff, its important to have one behind the wall as well, just in case.
And because they normally don't attack the top wall, you don't need too much defense.
For the bottom wall, it should look something like...
(E-Cannon,T-normal tower, then replace with the best Tesla coils)
.WE
....WT
.......WT
..........WC
.............G
...............GF
.................WT
....................WT
.......................WE
On the left and bottom cliffs, simply put a few concussion towers on them, and cannons when you can, then, finally, Tesla coils as well.
For the power base to the right, wall it as shown:
........................C.GC
......................TW..WT
..................TW.........WT
..............TW................WT
..........FW.......................WF
......EW..............................WE
..CW....................................WC
.W..........................................W
This awkward v-shape is not only good for a funnel, having the higher-ranged towers closer to the edges and shorter in middle of the sides, longest back to the center, needing long range to reach troops at the front walls.
Once all of your defense is set, you may feel that it is time for some more farms outside.
You see that really long tunnel to the left, cliffs for such a long distance, almost to the trade camp? That provides plenty of easily defended space for farms.
Simply build a campfire on the path between bottom defense and top defense around the outer side of the mid-cliff so that nothing spawns there, then make an additional wall and towers using the first strategy shown if at a diagonal position, or a V-shaped wall if at a horizontal or vertical position from one cliff to another. Once that wall is built, preferable as far down the path as possible, clear out all trees in the area for more space. Next, build campfires on edges of the space until the entire space is revealed, so that nothing will spawn there. Once Flak Towers are positioned on the bottom cliff of the space, you are ready to fill it up with farms. The more farms you have, the more farms there are for grain upgrades to effect. Now you can raise your tax/rations to a very high ratio, such as 50/100 if you have a lot of farms and grain upgrades, but if you do housing upgrades as well and have a lot of citizens and growth buildings as I said to do, you would probably be safe when having a ratio of 12/25. Once this is done, keep upgrading housing. Because your food stocks will grow very quickly at first, you will have plenty of food left over if you get too many people, and then all you have to do is research grain again. Remember to upgrade defense and other things as well, and always upgrade range when available.
Note that I thought all of this up on my first game of playing, and that until I practice another strategy this may not be the best. Please don't be mad.
You know that circle with one entrance on the top-mid of the map? That's one contestant for building if you get rid of most of the trees you'll have a lot of room, but I normally build my empire in the spot to the left, and often make my nuclear power plants there.
If you build on the left, the best thing to do is get rid of all but about 10 trees or so close to your town hall, and get rid of the trees behind those and all of the others. If it is small farms, you can put farms behind those trees and in the top-left corner of the base, after tree removal. Get rid of all trees other than those used for lumber-gathering, as they are 1: easily ungrown by offenders who may want to break in, and 2: waste valuable buildings space. Do this no matter where you build.
After walling the top way in (diagonally), only 1 or 2 gates needed, this is an emergency exit, build a few towers there with another builder while also making a wall on the bottom portion and towering it. Don't both upgrading the towers too much on the top portion; if you make Anti-hero towers (and cannons later on) on left and bottom cliff and short-range behind walls (for melee attackers to get slaughtered), then the AI attackers will always go for the bottom portion. Make sure you have 20% in research (at least) at all times, and another 20% wherever else you see fit, and have growth buildings in your town, citizens will grow fast that way. And another tip that can help you a lot, campfires grow your people too. Whenever you have a road intersection, make the middle road segment a campfire and upgrade it, as roads can connect diagonally. The town layout that I normally use is:
(f=farm, F=fire, G=growth foundation, H=house, = or []=road, C=campfire, R=research building) and P=safe power plant, needing only a few for starting and the real power from dangerous ones build in a protected base to the right [make sure to keep the best power plants and destroy the weaker ones and replace with better ones, and once you have a separate base filled with nuclear power plants, you may replace the safe ones with more houses])
f f f f f f f f f f f f f
f f f f f f f f f f f f f
f f f f f f f f f f f f f
f f f f f f f f f f f f f
f f f f f f f f f f f f f
f f f f f f f f f f f f f(if small farms, or)TOWN HALL
f f f f
f f f f
f f f f (if big farms)TOWN HALL
. HHHHHH[]HHHHHH
. P[]======C======[]P
. P[]HHHHHF[]GHHHHH[]P
. P[]HHFHHG[]GHFHHH[]P
. P[]======C======[]P
. F[]HHHHFG[]GFHHHH[]F
. P[]HHHHHR[]HHHHHH[]P
. P[]======C======[]P
. P[]HHHHHF[]HHHFHH[]P
Note that this is not the precise amount of buildings, its the basics of how to position the buildings, growth with low range closest to center, growth with high range closer to edges, fires on every other intersection and in the middle of every other side.
For the top defense, something like (actually count of objects may be different, just count the pattern) [C-Concussion, F-Flak, T-normal tower)
........................WT
.....................W T
..................WT
...............G F
............G
........W C
....W T
.WT
Because it is diagonal, you can repair across the corner of it, even with a tower behind every wall, don't listen to the every other wall have a tower strategy, if it's diagonal you can repair through it.
Also, even though you have concussions on the cliff, its important to have one behind the wall as well, just in case.
And because they normally don't attack the top wall, you don't need too much defense.
For the bottom wall, it should look something like...
(E-Cannon,T-normal tower, then replace with the best Tesla coils)
.WE
....WT
.......WT
..........WC
.............G
...............GF
.................WT
....................WT
.......................WE
On the left and bottom cliffs, simply put a few concussion towers on them, and cannons when you can, then, finally, Tesla coils as well.
For the power base to the right, wall it as shown:
........................C.GC
......................TW..WT
..................TW.........WT
..............TW................WT
..........FW.......................WF
......EW..............................WE
..CW....................................WC
.W..........................................W
This awkward v-shape is not only good for a funnel, having the higher-ranged towers closer to the edges and shorter in middle of the sides, longest back to the center, needing long range to reach troops at the front walls.
Once all of your defense is set, you may feel that it is time for some more farms outside.
You see that really long tunnel to the left, cliffs for such a long distance, almost to the trade camp? That provides plenty of easily defended space for farms.
Simply build a campfire on the path between bottom defense and top defense around the outer side of the mid-cliff so that nothing spawns there, then make an additional wall and towers using the first strategy shown if at a diagonal position, or a V-shaped wall if at a horizontal or vertical position from one cliff to another. Once that wall is built, preferable as far down the path as possible, clear out all trees in the area for more space. Next, build campfires on edges of the space until the entire space is revealed, so that nothing will spawn there. Once Flak Towers are positioned on the bottom cliff of the space, you are ready to fill it up with farms. The more farms you have, the more farms there are for grain upgrades to effect. Now you can raise your tax/rations to a very high ratio, such as 50/100 if you have a lot of farms and grain upgrades, but if you do housing upgrades as well and have a lot of citizens and growth buildings as I said to do, you would probably be safe when having a ratio of 12/25. Once this is done, keep upgrading housing. Because your food stocks will grow very quickly at first, you will have plenty of food left over if you get too many people, and then all you have to do is research grain again. Remember to upgrade defense and other things as well, and always upgrade range when available.
Note that I thought all of this up on my first game of playing, and that until I practice another strategy this may not be the best. Please don't be mad.