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Post by mugsy on Jan 25, 2007 13:04:30 GMT -5
either way
Bug At the start switching to a paladin from a wanderer, it says paladin is a intel hero which i presume is right since that way you could level a wizard early and yet when i switched to make my intel hero, pally is still a str hero so you can have no early age intel hero
hopefully your bug fixes can be swift, its an amazing map, very well done
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Post by mugsy on Jan 25, 2007 14:48:54 GMT -5
do the monsters spawn in strength or numbers related to the amount of players in game, because i just played it for the 2nd time and i set it to average difficulty at the end i was level 90 dealing 900 damage with nearly 200 agility and full vamp attack and i was fighting like level 8 monsters lol, i just wandered around the map looking for the 2 bosses but once i found them they both went down in seconds without hurting me, i did alot of quests, perhaps rewards are too rich? i was a solo hero with no mercs, hideout or empire so i was on xp bonus.. still. It was perfect until i beat my first quest boss which was a struggle, also the top healing owns over deathcoil, they are both level 1 spells but the healing goes up by 50 each time starting at 50 so i got it to level 5 and i could heal so easily, but the deathcoil doesnt quite up by nearly as much and at level 5 with it i could deal 2x my attack damage and yet the mana for it for far more expensive then healing. Either way its still an awesome map :] gonna play it more after i've had some sleep
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Post by FinalLegacy on Jan 26, 2007 16:44:11 GMT -5
i guess we do have a bug section now thanks for adding it didnt know and never heard about the pally thing but ill check that out next time im going to work on it, thanks for telling monster spawns arent related to the amount of players in the game, its pure the chosen difficulty. i guess bosses arent gaining experience the right way if thats true. quests are quite advanced in hae2, we spend alot of time on em and the main reason is that it keeps heroes busy. most people dont like wandering around just like that, we might reduce rewards if they're really too big if death coil really isnt as good as it should be, its just simply unbalanced. ill check this out myself later
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Vulkarus
Mercenary
the Ninja.Man
Posts: 36
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Post by Vulkarus on Jan 28, 2007 11:44:29 GMT -5
i've noticed as well that it is very tough in the beginning but after you change to a new unit, get an armor, and get a weapon... it's... just... easy... i don't believe they are leveling like they should. it should be a little easier in the beginning and a LOT harder near the end (note - i have only played it on difficulties very strong and over)
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Post by FinalLegacy on Jan 28, 2007 17:15:06 GMT -5
yup, ppl seem to find it easy but thats pure balancing
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Post by pakman on Feb 3, 2007 19:36:22 GMT -5
Gayest most noobish bug ever... every time you save and then go away then come back (obviously on 1player) you go to your atribute point menu and the +40 hp thing is replaced by the set up camp thing (this is just a small bug but shows the presence of a stoopid bug), then when you go to your skill tree it freezes into critical error. omg pls just fix that otherwise i can't practice(it's never played on custom games online and i got that bug that disallows you makin games)pls fix
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Post by xayaz on Feb 3, 2007 22:14:04 GMT -5
I play this now and then with my BF and for some reason a server split or some such happens immediantly after choosing the option for the enemy army thing (weak - god's play)..
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Post by FinalLegacy on Feb 3, 2007 23:08:37 GMT -5
the save game problem we were aware of, not much we will/can do about that right now. the server split on the other hand; we were trying to fix that for a while but havent been able to find the thing causing it. we will probably fix that for one of the first things we'll do when we continue on it
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Post by Royce13 on Feb 3, 2007 23:41:17 GMT -5
Final some one said it was becuase of the -rename *name* thing but i dont think that is why the game splits u can look in to it
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Post by FinalLegacy on Feb 4, 2007 13:46:08 GMT -5
rename is removed in hae2
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Post by Royce13 on Feb 4, 2007 21:29:20 GMT -5
I know that im talking about hae1
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Post by FinalLegacy on Feb 5, 2007 10:33:43 GMT -5
if you host the right 7.2, the game split is removed so its not about -rename
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Post by Royce13 on Feb 5, 2007 14:55:22 GMT -5
Will i did not make the game so i dont know some one just said that is why the game splited
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Post by FinalLegacy on Feb 5, 2007 15:21:55 GMT -5
well guess he's wrong?
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Post by Royce13 on Feb 5, 2007 15:22:53 GMT -5
That is what i said read my post i said i dont think it is right look in to it...
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