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Post by LordSquad on Nov 10, 2005 11:22:13 GMT -5
If it was that simple. The split is mainly caused by unit creation true. But the lagg is caused by lots of things. (Combination between them) Mainly houses, creeps and ai cause the lagg.
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Post by creatives50 on Dec 6, 2005 14:36:28 GMT -5
I like the idea of a survival mode. Everyone is force allied: we are attacked for x time, decided when survival mode is picked. Could be fun.
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Post by FinalLegacy on Dec 6, 2005 18:22:28 GMT -5
i agree, looks like a cool mode but lets start with the basics for now and improve the game as soon as the bugs are removed
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Post by SuPaRange on Dec 15, 2005 19:33:52 GMT -5
Nikholson the HerovsEmpz would be bad. Heroz can gang and emp cant help one of there allys if heros attack and they cant build fast, get past ages. and make an army all at the same thime. Plus there are noob empz at cant do shit. Fire is a hard time for them as it is lol.
the Survival mode is good. ;D
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Post by SuPaRange on Dec 15, 2005 19:55:00 GMT -5
just to thorw this at u can't we have a human work for compz but only one and he is an emp and can make shit and build in the some where near high level creep so he does not get rushed.
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Post by FinalLegacy on Dec 15, 2005 20:19:58 GMT -5
if u make the AI triggers
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Post by Sleaker on Dec 17, 2005 18:25:14 GMT -5
Writing AI to control an Empire would take a rediculous amount of time for HaE.... And probably make the map take forever to load
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Post by AceWild on Dec 17, 2005 21:39:45 GMT -5
I have a crazy idea for a game mode... Heroes and Empires: AOS -The Map would have to start at a fixed location for obvious coding reasons. -A NPC would control the kingdom and send out waves of units. -The different classes would have different functions within the empire's growth: The trader would increase revenue (explained later), the freelancer would help in the fight, the builder would build defenses, etc. -Missions could be assigned to the heroes which would help get more money for the empire, expand its bases, quell a revolt, protect a caravan which would bring a new item to the market for purchase, etc. which could be randomized and be given depth via the chat system. -Revenue could have different purposes in the empire. It could be used to upgrade defenses, buy npc heroes, new types of troops, or even age. The affect the player had on the empire by this is up for debate however. -Random event such as brigand attacks, famine, troops breaking off from the attack and forming their own faction (that would be something to see) by setting up a camp with a few towers and maybe a barracks. -A trade system could be implemented between the expansions and the main kingdom by having caravans go to and from the bases. It would happen once in 10-15 minutes or so (up for debate) and the supplies could be used to set up additional defenses or the likes. (heh had to update the post) Coding isn't my speciality... i stopped making maps once i uninstalled starcraft
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Post by ScytaleIRAx on Dec 18, 2005 10:45:31 GMT -5
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look at the post above yours ace, regarding the size of AI coding. no way could all of the coding work for all of that. not to mention that it sorta defeats the purpose of this game, it sure didnt sound like you could do anything if you picked empire. Also; "The trader would increase revenue..." while there IS a trader hero, it is not the same thing as freelancer or builder, which you mentioned as one thing. I just dont think that this sort of thing belongs here with AI.
A few changes that i think would make this more realistic: -Empires are limited to only two players; for the sake of this being easier to determine it would always be red and blue or blue and teal(chosen by host at the start, the two choices are whether host wants empire or not) -Each empire gets the remaining heroes working for him. TP's are given by % of the empire's income, but does not hinder the emp's income at all. -Objective of each <b>opposing</b> team is the destruction of every one of the other team's town halls.(in case they build more) -In order to make it a bit harder to end the game, each empire's first building will be given doubled HP, and any building built in that location will have increased HP(Since town halls upgrade by some spell other than a normal upgrade...not sure why)
The only problem I still see, given that there is no more mess of AI involved, is that the aggressive empire will lose. Allow me to give this example: Empire 1 will be aggressive, sending waves of units from the start. Empire 2 will be an even match for empire 1's skill, but uses more towers than units.
As the empire units clash, the heroes associated with each empire will likely be at the battles. They all get exp from each kill, but since towers are generally more powerful than units, there will be less of them for it to be evenly matched.
After a few unsuccessful attacks on Empire 2, the heroes of Empire 1 have managed to destroy all of 2's units, but never all the towers without having to retreat. 2's towers have ultimately destroyed all of the large waves sent by 1, and now the defending heroes have plenty more experience than the attackers. As time progresses, this gap will widen until eventually the team 2 heroes are able to demolish any attacks from empire 1 and his heroes.
yea, like i said... this just does not seem to fit with this map very well
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Post by AceWild on Dec 18, 2005 20:40:26 GMT -5
Those are some good ideas Galuf... but putting the control of the units in the hands of the players would cause a lot of complexities... such as the unit building. I assume it would have to be like tech wars or the like where you purchase a unit spawner. This would take the fun away from playing the empire. Maybe missions could be given to help make it more fun for the kingdom or else the whole game would be an argument over who is the empire...
however with the towers... in every AoS they are there mainly just to prevent early victories.
I feel that you would get the most out of each of the classes by having objective based kingdom vs. kingdom play
Any constructive criticism is welcome
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Post by Master Of Cheese on Jan 13, 2006 23:21:49 GMT -5
Heros and Empires:Aeon of Strife seems to major to be in one map should be another one seems pointless because it would just be strangled by Defense of the Ancients.
Galuf:only 2 people being empire .... then u have a ton of people pissed off heros don't always wanna work for empires and then u have the spam wars! woot!.
beta 8.8 still owns 7.2 and the ideas that are being posted here.
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Post by ScytaleIRAx on Jan 26, 2006 18:53:33 GMT -5
making a seperate map using HaE units would be the only way i see this as easily implemented; the file size would be too big
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Post by FinalLegacy on Jan 26, 2006 19:31:53 GMT -5
yup so its out of the question for HaE2
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forestherder
Mercenary
I made this Pip Cleener Water Lord
Posts: 36
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Post by forestherder on Apr 24, 2006 14:32:07 GMT -5
Why not a Footmen wars mode? two hero's and one empire per a team only a idea (Footmen Frenzy is so unballanced..)
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Post by FinalLegacy on Apr 24, 2006 17:20:59 GMT -5
i dont think terrain is balanced for that every spot has its good n bad things but i dont think there are (at least 4) spots with the same properties, all footies are equally shared
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