Post by TLI-Inferno on Aug 25, 2010 20:43:51 GMT -5
I offer training in line tower wars. Playing with me is guarranteed to at least double your skill in the classic Line Tower Wars game, that everybody loves, in one day of playing. I have turned average players into great players who rip apart anyone other than me and other players that I have trained.
We will excersize on a wonderful variant of Line Tower Wars: LTW - Evolution. This version turns Line Tower Wars into a balanced and improved game worth of tournaments. It includes many features that make it a preference over the other Line Tower Wars games.
First, it has several different modes to enable, which keep the game interesting and can make the game harder or easier.
Secondly, it has many convenient systems that are not noticable to most players, which make the game much more fun to play. The game has many conveniences such as: units do not delay when massed; units do not move from one empty lane to the next, they skip to the next living player; towers can be built over units so that you can continue building while a player masses endlessly; rather than putting a cap on units in the shrine, the game uses a food cap, which allows you to send as much of one particular unit as you want, as long as you only have so many units out at a time, which improves the quality of sending as well as proving a better system to fight lag from overmassing.
The units are also more balanced, as well as the towers, and some units now have various auras. The effects of units are organized and the units are given convenient hotkeys which are based on the position of the unit in the tier, rather than being taken out of the name of the unit, allowing for quick, easy sending.
Back to what I had previously been saying: I provide heavy training to Line Tower Wars players. Your training will probably involve you losing a dozen matches in 20 minutes, but I will get you better at the game. After I have trained you for a while, I have you face another of my trainees. As the two of you fight, I point out things that you do wrong, such as faults in your mazing style, tower placement, or sending strategy, and what you could do instead. I do not teach you to use the same strategy as me, I simply teach you things that cause your defense to be too vulnerable against specific sending strategies. Mostly, I teach you better defense, because the best way to have a better offense is to be able to make a strong defense without putting as much money into it, by efficiently designing your maze.
So far, I have trained, in order from most training to least training (not most skilled to least skilled):
Order of Experience
Truesorrow13
fire_caster
Zetsub0
x-P-s-Y-c-H-o
ff7-for-the-win
Alpha_and_Omega
darkzama[ais]
lorr
Order of Skill
darkzama[ais]
ff7-for-the-win
x-P-s-Y-c-H-o
fire_caster
Alpha_and_Omega
TrueSorrow13
lorr
Zetsub0
I will host tournament matches to determine exactly who is better than who, but I believe that this is the order of their skill. Darkzama[ais] is most definately the best, and I will probably make a demi-god out of him when I train him in defensive technique.
These players are not invincible, however they have all improved their skill in the game drastically. For Truesorrow13 and ff7-for-the-win, such a significant increase in skill in so little time means very much, as they were already experienced line tower wars players.
We will excersize on a wonderful variant of Line Tower Wars: LTW - Evolution. This version turns Line Tower Wars into a balanced and improved game worth of tournaments. It includes many features that make it a preference over the other Line Tower Wars games.
First, it has several different modes to enable, which keep the game interesting and can make the game harder or easier.
Secondly, it has many convenient systems that are not noticable to most players, which make the game much more fun to play. The game has many conveniences such as: units do not delay when massed; units do not move from one empty lane to the next, they skip to the next living player; towers can be built over units so that you can continue building while a player masses endlessly; rather than putting a cap on units in the shrine, the game uses a food cap, which allows you to send as much of one particular unit as you want, as long as you only have so many units out at a time, which improves the quality of sending as well as proving a better system to fight lag from overmassing.
The units are also more balanced, as well as the towers, and some units now have various auras. The effects of units are organized and the units are given convenient hotkeys which are based on the position of the unit in the tier, rather than being taken out of the name of the unit, allowing for quick, easy sending.
Back to what I had previously been saying: I provide heavy training to Line Tower Wars players. Your training will probably involve you losing a dozen matches in 20 minutes, but I will get you better at the game. After I have trained you for a while, I have you face another of my trainees. As the two of you fight, I point out things that you do wrong, such as faults in your mazing style, tower placement, or sending strategy, and what you could do instead. I do not teach you to use the same strategy as me, I simply teach you things that cause your defense to be too vulnerable against specific sending strategies. Mostly, I teach you better defense, because the best way to have a better offense is to be able to make a strong defense without putting as much money into it, by efficiently designing your maze.
So far, I have trained, in order from most training to least training (not most skilled to least skilled):
Order of Experience
Truesorrow13
fire_caster
Zetsub0
x-P-s-Y-c-H-o
ff7-for-the-win
Alpha_and_Omega
darkzama[ais]
lorr
Order of Skill
darkzama[ais]
ff7-for-the-win
x-P-s-Y-c-H-o
fire_caster
Alpha_and_Omega
TrueSorrow13
lorr
Zetsub0
I will host tournament matches to determine exactly who is better than who, but I believe that this is the order of their skill. Darkzama[ais] is most definately the best, and I will probably make a demi-god out of him when I train him in defensive technique.
These players are not invincible, however they have all improved their skill in the game drastically. For Truesorrow13 and ff7-for-the-win, such a significant increase in skill in so little time means very much, as they were already experienced line tower wars players.