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Post by TLI-Inferno on Dec 27, 2010 10:27:20 GMT -5
I worked on the map for a few more minutes today, and: Remade healing spells (More effective) Increased mana cost growth of abilities (amount mana cost increases per level) Decreased ability growth curve (amount of damage gained per level) Gold + EXP text now drifts (looks nicer)
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Post by TLI-Inferno on Dec 29, 2010 9:25:06 GMT -5
Worked on it a bit this morning and: Certain units actually wear armor and weild weapons! (not heroes, but actual units) Fixed a couple of bugs. Fixed a ton of memory leaks (when I had first started this project, I was too lazy to fix memory leaks) Players can now purchase a mercenary! Mercenaries are normal units that can use armor and weapons just like a hero. Mercenary stats are determined by the level of the hero as well as the town (if you are in the first town in the game and you are level 50, you will still recieve the weaker mercenary that a level 10 player would recieve, and if you are in a strong town at level 1, you will still recieve the mercenary that a level 1 would recieve)
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Post by TLI-Inferno on Jan 11, 2011 8:13:11 GMT -5
I've worked on the map a bit and: Fixed a few problems. Added unique items dropped by: Satyr Juggernaught, Kobold King, Ogmar the Ogre Organmasher, Nurob the Nerubian, Black Widow, and Thrall the Tyrant.
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Post by TLI-Inferno on Jan 29, 2011 8:48:39 GMT -5
New Hero: Hunter Has 2 abilities at the moment: Acid-Tipped Arrows (autocast) and Power Shot More abilities coming soon, just wait a bit. I actually made the hero yesterday and forgot to post. I'm at my mom's house atm though, so can't host the map. New Ability for Hunter: Mend
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Post by TLI-Inferno on Feb 11, 2011 21:01:59 GMT -5
New Ability for Hunter: Call Bear
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Post by TLI-Inferno on Feb 12, 2011 11:11:48 GMT -5
New Ability for Hunter: Call Wolf
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Post by TLI-Inferno on Feb 13, 2011 21:47:09 GMT -5
New Ability for Hunter: Nature Mastery (Increases the power of nature-related abilities like call wolf, call bear, and mend) Many of these abilities will be transfered to the Druid Hero (if I make one). Until then, they stay on the Hunter.
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Post by TLI-Inferno on Jun 14, 2011 13:46:16 GMT -5
I have not worked on this in a longass time, sorry, but I did work on it today! New Ability for Mage: Rain of Fire (self-explanatory) New Ability for Rogue: Precise Attacks (Gives the rogue 5% increased damage + 15 damage per level of the ability for 8 seconds) Good-looking hero preview screens for hero selection Slightly lowered damage of Kobold Mage Lowered damage and stun duration of Kobold Mage's firebolt Added evasion to Rogue
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Post by FinalLegacy on Jun 15, 2011 10:09:50 GMT -5
Glad to read you're not giving up on your map I still havent played it, though. Gimme a whisp sometimes to give it a test ride!
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TrueSorrow13im still banned
Guest
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Post by TrueSorrow13im still banned on Jun 18, 2011 8:35:54 GMT -5
its a good map final ferno is a great map maker and awesome terrainer but it is nowhere near being completed atm highest lvl is 60 and i think with like 5 classes barbarian palidan wizard archer rouge
and some specific bosses like Death....waits TrueSorrow13 Junkerrus the junkshifter and Brian the beastmaster but my fav is my boss yay me
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