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Post by TLI-Inferno on Aug 29, 2010 12:57:12 GMT -5
This thread is supposed to be as serious as a thread on our forums can get. Please provide me with logical information.
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Post by TrueSorrow13 on Aug 29, 2010 14:27:02 GMT -5
yes sir
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Post by TLI-Inferno on Sept 2, 2010 9:32:16 GMT -5
Bad news... Somehow my map has glitched in an impossible way. The entire map's terrain has been disfigured; some of the terrain raises up at a 89 degree angle. Large portions of the terrain are way higher than they used to be, and the units and doodads have been left UNDERGROUND. I am going to have to load an older version from a friend, and then find all of the bugs all over again and recreate the new hero and its abilities, and the new areas, that I have created since it was last tested... I may not continue working on the map for a long time, because remaking so much right after you make it the first time really sucks.
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Post by TLI-Inferno on Sept 2, 2010 9:32:59 GMT -5
Also, I found a model that is 1300 KB... It is as epic as its filesize, and I'm wondering whether or not I will use it in the map.
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Post by TLI-Inferno on Sept 3, 2010 12:26:02 GMT -5
This project is now canceled... My map has been altered by someone other than me, and it is now unplayable. The terrain was entirely distorted, the object data changed, the triggers scrambled, and the game splits before it even starts (literally, there is no message of players leaving the game...). The game was really starting to get good, and in quite a short amount of time.
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Post by TrueSorrow13 on Sept 3, 2010 18:16:49 GMT -5
R.I.P infernoquest u were good while u lasted
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Post by daocman on Sept 16, 2010 17:57:21 GMT -5
TLI i remember playing this rpg and it was AMAZING I love the skill tree system it was actually the best ive evver seen b4 hope u can get it back up!
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Post by TLI-Inferno on Sept 27, 2010 8:55:03 GMT -5
Well, I kind of stopped working on this about two months ago, but I have been given a working old version of the map which I will continue, as of now, however it will take a while to remake what I lost, and even longer to create the rest of what I have planned.
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Post by TLI-Inferno on Oct 1, 2010 5:38:19 GMT -5
New hero: Rogue!
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Post by TLI-Inferno on Oct 5, 2010 6:08:29 GMT -5
New Area: Zombie Land (that's not the name of it, thats just a nickname so that you get the idea of what it is)
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Post by TLI-Inferno on Oct 6, 2010 7:07:42 GMT -5
New: Dagger items for each area New: Leather Armor items for each area Fixed all discovered bugs. Significantly Improved the terrain of the new areas. (Their terrain had been quickly made in 2 minutes, and didn't look as good as the rest of my terrain which was quickly made in 5 minutes)
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Post by TLI-Inferno on Oct 26, 2010 5:02:11 GMT -5
people if u dont help test i wont be inspired to work on the map!! i dont ever feel like working on anything unless i feel like people are waiting on me to do it, and even if u say u r, i only work if people are testing Great News: New Rogue Ability: Vengeance. This ability is epic. Fixed several bugs!
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Post by TLI-Inferno on Dec 15, 2010 5:32:35 GMT -5
I managed to gather the patience to work on the map for a few minutes... New area: Forest of Wildkin (I'll have better names later) New: Icons for nearly every item! New Area: Forest of Trolls
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Post by kizard on Dec 22, 2010 9:29:06 GMT -5
Kizard's Horrific Island Lizard monsters Kizard - The Demi-Lord Of Lizards Whatever model fits and icon, only a idea for a boss and if you choose not to use my name then I won't mind since it isn't the best of names.... just throwing this out there. I could help with abilities Oh also if your not taking in anymore requests then tell me so I can delete this post.
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Post by TLI-Inferno on Dec 23, 2010 8:46:22 GMT -5
If I wanted your post deleted I would do it myself. I'll take your idea into consideration... (In other words, most likely it will go into the pile with the other unused ideas not yet thrown away) JK there's a chance that I'll use your idea. And I don't need help with abilities, ty. The only help I'm accepting: Ideas, Suggestions, Bug Reports, as well as, if anyone here can, developement of models, as every model I make uses up time I would be using on the map.
I decided to work on the map a bit more, and here's the progress I made: Players can now choose the stats that they gain each level, as well as the stats that they start out with! Re-designed pathing blockers Added tips for the first three areas. Made the Kobold Dungeon slightly easier (previously it was far too difficult) Removed empty upgrades from all units.
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