Post by TLI-Inferno on May 1, 2010 13:33:44 GMT -5
Heroes and Empires and Battlecraft are not on the list, as, hopefully, you have already played those maps...
Note that this is a list of the maps that I like to play; many good maps will not be on the list because they are not the type of game that I like to play. This is basically a list of good maps that I think everyone should try out. The more creative ones will have SPECIAL! names, meaning that these are maps that, if they are your type of game, you should most definately try at least once.
The classic games will be shown as CLASSIC!
[glow=purple,5,300]LTW - Evolution[/glow] - (Solo tower wars) This game is a remake of a very fun classic tower wars game! It has been improved with better balance, additional combinations, an entire remaking of the elemental and sending systems, good hotkeys, and new bells and whistles such as customizations of modes, income/sec, triggers to prevent units from stacking (not walking when you send a lot); now the units run without pauses no matter how many you send, making the game much harder for defending, rather than far too easy. You are also able to build over the units, so you can continue constructing your maze despite constant sending by your opponents.
Now, back to describing the game: In this ffa tower war game, you start out by building Archer and Sharp towers. These upgrade into two different chains of ranged and two chains of melee towers. The elemental tower is much more expensive than the cheapest archer and sharp towers, and upgrades into a variety of elemental towers, which you unlock by choosing the element. By choosing an additonal element, you can eventually upgrade your elemental tower to its most powerful form, which will require two different elements to create. In this game you have to do all of this while simultaneously sending units to your opponents to fight, in order to raise your income, attempt to steal lives, or simply force your opponents to build rather than constantly massing units in your lane. There are three tiers of units in this game, providing for far limits in a long game, should players be a good match for each other.
Download: www.hiveworkshop.com/forums/maps.php?p=download&id=73tpqg&toast=01e85b4c9f1ea8bb61d65141dcfd2ebc&dateline=1288002938
The Last Tower - This is not a tower defense, as it sounds. The introduction shows a game of tower defense going wrong, and you control the one remaining tower. The point of the game is to use the tower's variety of abilities to defend itself against over 100 waves of enemies. The tower is basically a non-moving hero. You eventually have the option to learn an ultimate which allows you to pack up the tower into a kodo with a building on its back to move your tower to a different location. New varieties of creeps are introduced every few levels, making it more interesting; the creeps do not get stronger, simply new types are added. A few things that you MUST try: Use the nuke; it has hilarious sound effects. Press ESC and listen to the two imported songs. They fit in perfectly with the game.
Gaias Retaliation ORPG - This ORPG manages to keep skill involved. It has wonderful terrain and decent abilities. The best part of the ORPG is the armor system: damage dealt is reduced by the target's armor. Many types of equipment, as well as putting points into strength, will add armor penetration, allowing attacks to ignore certain amounts of armor. This ORPG also uses a rank-up system, similar to Twilights Eve ORPG, where you choose between two different more specialized classes when your character reaches a specific level, however, unlike Twilights Eve ORPG, this ORPG is balanced... I also like the option of forging equipment. Although this is not new to the world of Warcraft III games, it is a good addition to the ORPG. Gaias Retaliation ORPG still holds my heart, because it so resembles Oblivion, both with the lighting in dungeons and the imported music from the XBOX game: Elder Scrolls IV: Oblivion. Note that this ORPG requires teamwork, and, as all challenging ORPGs do, having a cleric. This ORPG is very slow, and so if you prefer to do nothing but powerlevel and become ultimate in only one game, then you will not enjoy this ORPG.
Download: www.hiveworkshop.com/forums/maps.php?p=download&id=yf3t77&toast=c3ea20e1524a9793a42bedbcb07335b1&dateline=1288003055
Paladin TD - This is a non-mazing tower defense. This tower defense is entirely unlike every tower defense I have ever played. Instead of tower massing, you defend by purchasing cannons from a workshop, which can be upgraded to have a better supply of weaponry. Upgrading your towers simply allows them to hold more cannons. Some towers will have their own attack, but the real damage will come from the guns inside of them. This is basically like bships, TD style. The sending system is also different. You build barracks, which send units automatically at intervals, however you may also spend extra gold to send an increased amount of units. This game is only version .36, and I have not seen a new version in a very long time, so it may not be worked on again, but even at .36 it is more complete than full tower defenses.
Survival - Yes, this is the full name for the map! If I were to write it as Survival 1.360a, you may recognize it. This game is complicated, and requires lots of teamwork. You must interect together using your profession, as many professions require materials provided by other professions. The save/load system manages to make loading worthwhile without giving you a significant advantage. Ranks give you minor abilities that may also help your teammates. Points are loaded as gold, and certain classes require a high amount of gold, mainly because they are harder to use, and require an experienced player. The point of this game is to work together with your teammates as marines (or other classes that you choose) to defend against waves of aliens. Every world has at least one boss, and then you vote on the next place which you will travel to. Construction allows you to build structures such as stone towers and scout towers. Scout towers may have an item such as a rune or machine gun places inside of them. Alchemists, obviously, make potions of a variety of sorts. Their mana potions require power crystals which archeologists may find, or, later on, knowledge users may produce using a high amount of mana. The rest of the alchemist's products require herbs, which grow naturally on the first world, but on other worlds a constructor must build an herb bed for herbs to be farmed. The miner can mine materials used by many of the other professions, such as stones, which the builder may dig up for a large amount of mana, and not always with success, and are used to create many structures. The Medic, obviously, heals players. All professions increase in efficiency as you use them, and many professions will also gain skills. Also, one player may become the Commander. Although this gives you a high rank, it is temporary, and may not be loaded. The commander may promote players after traveling to new worlds, as well as research a variety of upgrades. The battleship, the place where the commander queues upgrades, is a marketplace, as well as an area where a variety of actions may be performed. Obviously, you may not dig up stones inside of the ship.
Soldiers - This is a scrolling shooter. I like to call it "mario bros with guns". Basically, you choose a gun, and you shoot people. It includes many fun aspects such as headshots and medals for consecutive kills. In this game, you run and jetpack around on a 2-D screen, right-clicking to shoot in a direction, leading your shot to hit the enemy.
TKoK: The Kingdom of Kaliron ORPG - This ORPG is very much like its own game. Its best features are the custom inventory system, resembling Diablo II (the real game, made by Blizzard!), the spell tree system, also resembling Diablo II, and the different attributes. This game has, I believe, 8 different attributes. The interaction system is also decent. The original inventory system is used both to hold potions for immediate use, as well as, when you open it, an actions menu, for interacting with AI or objects. The custom interface is attractive, and the dialogue boxes for chat work very well. The difficulty system which can change the difficulty, raising the difficulty but increasing item drop rates and epic drop rates, is decent. The game also increases the difficulty of hostiles with the increase of the amount of players in the game, making the game playable alone without making it too easy with a full house of players, however this makes playing alone in a full house pointless. Lastly, the terrain is very good.
Download: www.hiveworkshop.com/forums/maps.php?p=download&id=ou7umj&toast=8181783e8da90eebe8027512001a2889&dateline=1288003199
Base TD - This is a non-mazing tower defense. This Tower Defense is a FFA version of Stronghold TD, which most players have played. In this tower defense, you train (not purchase) units, which are sent to other players. Everyone sends to everyone. Upgrading your base gives your base more attack, health, and regeneration, as well as allows for a new tower type and unit-type to be constructed and sent, respectively. This is a very fast game!
Nightstalker TD - This is a non-mazing tower defense. In this tower defense, you may research upgrades for your towers to make them more efficient. Every tower type has two unique upgrades, and there are two less efficient upgrades which effect all towers. The Ultimate tower is by far the strongest tower in the game, however a base full of the cheaper towers, fully upgraded, is also a very strong defense. The offense system is also pretty good. Your creeps are automatically sent to the player in front of you every 30 seconds. You may research upgrades for the type of unit sent, the amount of the units sent, and the movement speed of the sent units. The reinforcements upgrade maxes out at 50 units, which will make the one-at-a-time spawning spawn them nonstop; the interval fits 50 creeps perfectly into the 30 second timer.
Power Towers - This tower defense is made by our very own Strilanc! This is a mazing tower defense with unit objective points. In this tower defense, you must supply electricity to your towers in order for them to operate. There are three types of power sources. The furnace produces the most steady amount power. The graveyard produces the highest amount of power, however, as it gains power from corpses, it is not as steady. The water well produces more power than the furnace, however it must be built on water, making the transmission of power more difficult. The different power sources have different transmission rates, store a different amount of power, and even have different costs. Power bridges may be built to allow power sources to, primarily, supply power to far away towers, as well as to supply power to more towers. This may also be played in offensive mode. In this mode, you may supply a barracks with power in order to send units.
Sprout TD - This is a mazing tower defense with unit objective points. In this tower defense, you place your sprout in the intended location. From this sprout, you may grow additional towers. You can use the towers to eventually form a maze. Different types of towers may sprout other different types of towers from them. There are three sprouts of three levels, which require lumber. From these sprouts, towers of a general level of the sprout may be produced. I personally enjoy playing Battle Mode. In Battle Mode, you may press ESC to customize your own unit to send to your enemies upon every income. Before it is sent to other players, you must first defeat the unit yourself. This adds a very small amount of income. Doing this allows you to customize a unit's armor type to fit well with whatever armor type your best towers are best against, allowing you to have an advantage over killing your chosen unit. This unit will then attack other players who may not have built their defense to focus on the armor type that your unit possesses.
Possession TD - This is a multi-raced mazing tower defense with unit objective points. In this tower defense, the units that players leak in a wave are divided among the players who did not leak. You may use these units either to help your defense, or for attacking other players.
Greedy Critters Tag-Team - This is one of those random custom games that nobody plays, because it isn't hosted enough. In this game, the critters choose from a variety of different critters, and the monsters have two different titans to pick from. There will always be one more tower than there are monsters to guard it in the beginning. Both sides have a variety of custom triggered abilities to make the game interesting. The critters attack the towers to gain gold and EXP. They gain more gold and EXP for every time that they attack the tower consecutively. Gold may be used to purchase items. The monsters have to kill the annoying critters before they destroy the towers. Many players complain about the balance of the game... It is perfectly balanced; no matter what team I am on, people complain of imbalance.
WTs War TD - This is a multi-race mazing tower defense. In this tower defense, you gain lumber and gold for killing units (who guessed?). You build like every tower defense. The difference? After everyone is done, the leaks are spawned for the opposite team, and your forces battle it out in the center of the map. You can help out by using your lumber to train additional units to join the fight. You win when the enemy's castle has fallen.
Legion TD - This is a multi-race tower defense. In this TD, every wave your towers come alive into moving units! You units fight against the summons sent. If your units win, your leftovers go to the center to protect your king. If the summons win, they continue down to attack your king. You may aid the forces on your enemy's side by using your lumber to hire additional units to attack them. You may protect your king by using lumber to upgrade him. You gain lumber by harvesting it from trees. You may gain additional lumber by training and upgrading peasants. Towers and peasants require food, which may be supplied by farms, so watch your balance! Many towers have good effects, so it may often be a good strategy to build in the middle, together with the teammate on your side, both of you having different races.
Gem TD - This is a mazing tower defense with objective points. In this tower defense, you build gems every wave. You choose which gem to keep, and the rest turn into rocks which form a maze. You may also combine gems together to form one gem, however they must be gems formed in the same wave. You may research upgrades in order to improve your chances of finding better gems.
Diablo III - There are many Diablo III maps. I have found all of these to be very entertaining, and they tend to have a very strong environment, leading to more enjoyable gameplay, rather than mindless grinding. These RPG maps are wonderful, and it is sad that a campaign has not been made from them (to my knowledge), nor is there a save/load system in any that I have played. These are the best rpg maps I have ever seen on Warcraft III. They even make Gaias Retaliation and TKoK look worse. A save/load from one map to the next would make them great.
Diablo III Warcraft Beta
www.hiveworkshop.com/forums/maps-564/diablo-iii-warcraft-beta-v1-19b-112705/?prev=d%3Dlist%26r%3D20%26u%3Dcloudwolf
Diablo III Part I: New Tristram
www.hiveworkshop.com/forums/maps-564/diablo-iii-new-tristram-v-1-04-a-164343/?prev=d%3Dlist%26r%3D20
Diablo III Part II: Borderlands
www.hiveworkshop.com/forums/maps-564/diablo-iii-borderlands-v1-07-a-160046/?prev=d%3Dlist%26r%3D20
Diablo III Part III: Halls of Agony
www.hiveworkshop.com/forums/maps-564/diablo-iii-halls-agony-v-1-01-a-185567/
Diablo III Part IV: Bastions Keep
www.hiveworkshop.com/forums/maps-564/diablo-iii-bastions-keep-v-1-01-a-192356/
Diablo III Pvp Arena
www.hiveworkshop.com/forums/maps-564/diablo-iii-pvp-arena-v-1-02e-189554/?prev=d%3Dlist%26r%3D20
Artifact TD - This is a mazing tower defense with objective points. This tower defense is very similar to Gem TD. It has its differences, but you can find these out on your own.
Archer Wars - In this game, you shoot your opponents, using different classes and different types of arrows. This is skill based; you aim to hit your opponents by having them in your path of fire.
Warlocks - This is one of those different war3 games in which you upgrade and use spells to defeat your opponents. It has a fun knockback system, and you aim at opponents by having them in your path of fire or within the area of effect of abilities. One ability that I personally find thrilling is the meteor, which you must time, in order for it to land on the person who will probably be moving.
Farmers vs Hunters - This is a very fun game in which the farmers must build a base and struggle to remain hidden in order to survive. You may destroy trees to clear a path to construct your base. Pig farms and Sheep farms provide a wonderful income, however if the hunters find you and slaughter your livestock, they will become very powerful. Overall, you must, as quickly as possible, not simply remain hidden, but build defense so that not only would the hunters not find you, but not want to find you. Eventually you must defeat the hunters before the time runs out, in order to win. The hunters should still hunt the farmers, in order to become strong enough to fight a future rising in power, as well as to prevent the farmers from becoming too powerful.
Sheep Tag - This is a very old warcraft III game, similar to farmers and hunters, as well as being very old, as farmers and hunters was, which has, sadly, died out. In this game the sheep mass sheep farms to block hunters away from them. The buildings take one second to build, and so you can efficiently keep hunters out, however, if enough hunters are drawn to you, you will need more than sheep farms to block them. You may build other types of structures to gain income, or build towers to attack the hunters. The goal is simply to survive. When killed, a sheep loses everything but the resources, and is sent to the center of the map as a spirit. When a sheep enters the center of the map, they may free their teammates.
Kodo Tag - This is yet another old game, very similar to sheep tag, however your enemies are computer-controlled kodos that relentlessly attack you. They gain more and stronger kodos over time. In this game, gold is obtained from mining it from gold mines. You may eventually make an army to combat the kodos, however most of your troops will have a very low amount of hit points.
Multiplication Defense - In this tower defense, the game starts with one unit per person sent to each person. Whenever you kill a unit, two units are sent to each person in the game, meaning that when 7 people kill 7 units, 14 units are then sent to each person in the game.
Multiple TD Challenge - In this very comlicated objective-point tower defense, you fight a level indicator before every level. The health of the units that your opponents fight is determined by the damage your team deals to the level indicator.
Rabbits vs Sheep - In this team hero defense, every unit that you kill spawns two units for your team in the other team's square. Use a variety of fun custom abilities to win by having a very high amount of units inside of the enemy square!
Battleships - In this . . . Hero Wars? . . . you can purchase different battleships and cannons or even become a trader! The cannons are fired automatically at nearby opponents. As a trader you are generally weak, but you can supply yourself or the team with high amounts of gold, if they are willing to protect your trade routes.
Here is the list of other games. These games are also very good, and may even be better than some of the SPECIAL! games, however these games may not be as original as the SPECIAL! games, and so they do not have SPECIAL! titles. If you are SPECIAL! and want a SPECIAL! title, tell me, and I will give you the SPECIAL! title that ESPECIAL!Y you deserve. This SPECIAL! message is concluded. So look at the un-SPECIAL! maps below.
Eclipse ORPG - This ORPG is very fun. It is more or less like most ORPGs, you kill things to level up and do dungeons for gear. This ORPG has very good terrain, however, and it remains fun, rather than being a constant repetition of processes. This ORPG is very slow, so if you prefer to do nothing but powerlevel until you are utlimate in one game, you will not enjoy this ORPG.
Lands of Ostarrichi ORPG - This ORPG is also very fun. In this ORPG, as most, you do dungeons for gear and kill things to level up, however this ORPG has one very fun concept. Your weapons are upgraded by ores, which can be farmed in certain areas. Every area has its own golems which you may farm for certain types of ores to upgrade your weapon. When you max an ore, you must move on to the next in order to continue upgrading your weapon.
The Black Road 2.0 - This ORPG is not quite as preferable as the original, to many. I do, however, like this ORPG anyway. The hydromancer's spells are very attractive. The game manages to pull away from the "Dungeons only" feel of many ORPGs.
Medieval Builder - This is the typical multi-raced strategy game, in which you build your castle in a pre-made spot and gain income from houses. You make your army and kill other players. Capturing control points, lumber mills and food supplies allows you to gain more income, build towers and siege weaponry, and build more houses, respectively.
Land of Oblivion ORPG - This ORPG is very fun, and relies more on skill in casting and building. PvP in this game is very entertaining, and requires much skill in casting and building. Many players doubt the balance of the map, however I have slaughtered in PvP using very many different classes. Some classes are not-so-good for PvP, but they all have equal purpose in the Death Plains, and every class is good in PvP if you build it for PvP, but a class generally used with a pured stat is generally better for Death Plains, and worse for PvP.
Fourway Tower Wars - This tag-team mazing tower war game is decently fun. You send units which travel through a center path and then split off to the left and right. The map has two different builders that you can choose from. You send using an upgradable tier, and each send releases two units. You can control which lane your units are sent to, as well as send one unit into one lane and the other unit into the other lane, for the two units sent each time that you send a single unit. Having a maze can make a difference in this game, however is not essential. You could play without a maze at all, but you will usually need to have at least two rows spread apart from each other, anything to delay the creeps a small amount to allow your towers to hit them. In this game, towers are very specialized, however all towers are designed for killing groups of enemies. The single-target towers attack very, very fast, and the other towers have either multi-shot or splash of a varying size. You have to be careful to keep the right design for killing attackers, air, and land. You also must make sure to send in order to keep your income stable. Using your scout tower, you can research techs which allow you to create new types of towers. Each tower can be upgraded up to rank 6, and each tech level allows 4 different towers to be created. Have fun, enjoy!
I have been typing for a very long time, and I have to go somewhere. I will update this post later.
Note that this is a list of the maps that I like to play; many good maps will not be on the list because they are not the type of game that I like to play. This is basically a list of good maps that I think everyone should try out. The more creative ones will have SPECIAL! names, meaning that these are maps that, if they are your type of game, you should most definately try at least once.
The classic games will be shown as CLASSIC!
[glow=purple,5,300]LTW - Evolution[/glow] - (Solo tower wars) This game is a remake of a very fun classic tower wars game! It has been improved with better balance, additional combinations, an entire remaking of the elemental and sending systems, good hotkeys, and new bells and whistles such as customizations of modes, income/sec, triggers to prevent units from stacking (not walking when you send a lot); now the units run without pauses no matter how many you send, making the game much harder for defending, rather than far too easy. You are also able to build over the units, so you can continue constructing your maze despite constant sending by your opponents.
Now, back to describing the game: In this ffa tower war game, you start out by building Archer and Sharp towers. These upgrade into two different chains of ranged and two chains of melee towers. The elemental tower is much more expensive than the cheapest archer and sharp towers, and upgrades into a variety of elemental towers, which you unlock by choosing the element. By choosing an additonal element, you can eventually upgrade your elemental tower to its most powerful form, which will require two different elements to create. In this game you have to do all of this while simultaneously sending units to your opponents to fight, in order to raise your income, attempt to steal lives, or simply force your opponents to build rather than constantly massing units in your lane. There are three tiers of units in this game, providing for far limits in a long game, should players be a good match for each other.
Download: www.hiveworkshop.com/forums/maps.php?p=download&id=73tpqg&toast=01e85b4c9f1ea8bb61d65141dcfd2ebc&dateline=1288002938
The Last Tower - This is not a tower defense, as it sounds. The introduction shows a game of tower defense going wrong, and you control the one remaining tower. The point of the game is to use the tower's variety of abilities to defend itself against over 100 waves of enemies. The tower is basically a non-moving hero. You eventually have the option to learn an ultimate which allows you to pack up the tower into a kodo with a building on its back to move your tower to a different location. New varieties of creeps are introduced every few levels, making it more interesting; the creeps do not get stronger, simply new types are added. A few things that you MUST try: Use the nuke; it has hilarious sound effects. Press ESC and listen to the two imported songs. They fit in perfectly with the game.
Gaias Retaliation ORPG - This ORPG manages to keep skill involved. It has wonderful terrain and decent abilities. The best part of the ORPG is the armor system: damage dealt is reduced by the target's armor. Many types of equipment, as well as putting points into strength, will add armor penetration, allowing attacks to ignore certain amounts of armor. This ORPG also uses a rank-up system, similar to Twilights Eve ORPG, where you choose between two different more specialized classes when your character reaches a specific level, however, unlike Twilights Eve ORPG, this ORPG is balanced... I also like the option of forging equipment. Although this is not new to the world of Warcraft III games, it is a good addition to the ORPG. Gaias Retaliation ORPG still holds my heart, because it so resembles Oblivion, both with the lighting in dungeons and the imported music from the XBOX game: Elder Scrolls IV: Oblivion. Note that this ORPG requires teamwork, and, as all challenging ORPGs do, having a cleric. This ORPG is very slow, and so if you prefer to do nothing but powerlevel and become ultimate in only one game, then you will not enjoy this ORPG.
Download: www.hiveworkshop.com/forums/maps.php?p=download&id=yf3t77&toast=c3ea20e1524a9793a42bedbcb07335b1&dateline=1288003055
Paladin TD - This is a non-mazing tower defense. This tower defense is entirely unlike every tower defense I have ever played. Instead of tower massing, you defend by purchasing cannons from a workshop, which can be upgraded to have a better supply of weaponry. Upgrading your towers simply allows them to hold more cannons. Some towers will have their own attack, but the real damage will come from the guns inside of them. This is basically like bships, TD style. The sending system is also different. You build barracks, which send units automatically at intervals, however you may also spend extra gold to send an increased amount of units. This game is only version .36, and I have not seen a new version in a very long time, so it may not be worked on again, but even at .36 it is more complete than full tower defenses.
Survival - Yes, this is the full name for the map! If I were to write it as Survival 1.360a, you may recognize it. This game is complicated, and requires lots of teamwork. You must interect together using your profession, as many professions require materials provided by other professions. The save/load system manages to make loading worthwhile without giving you a significant advantage. Ranks give you minor abilities that may also help your teammates. Points are loaded as gold, and certain classes require a high amount of gold, mainly because they are harder to use, and require an experienced player. The point of this game is to work together with your teammates as marines (or other classes that you choose) to defend against waves of aliens. Every world has at least one boss, and then you vote on the next place which you will travel to. Construction allows you to build structures such as stone towers and scout towers. Scout towers may have an item such as a rune or machine gun places inside of them. Alchemists, obviously, make potions of a variety of sorts. Their mana potions require power crystals which archeologists may find, or, later on, knowledge users may produce using a high amount of mana. The rest of the alchemist's products require herbs, which grow naturally on the first world, but on other worlds a constructor must build an herb bed for herbs to be farmed. The miner can mine materials used by many of the other professions, such as stones, which the builder may dig up for a large amount of mana, and not always with success, and are used to create many structures. The Medic, obviously, heals players. All professions increase in efficiency as you use them, and many professions will also gain skills. Also, one player may become the Commander. Although this gives you a high rank, it is temporary, and may not be loaded. The commander may promote players after traveling to new worlds, as well as research a variety of upgrades. The battleship, the place where the commander queues upgrades, is a marketplace, as well as an area where a variety of actions may be performed. Obviously, you may not dig up stones inside of the ship.
Soldiers - This is a scrolling shooter. I like to call it "mario bros with guns". Basically, you choose a gun, and you shoot people. It includes many fun aspects such as headshots and medals for consecutive kills. In this game, you run and jetpack around on a 2-D screen, right-clicking to shoot in a direction, leading your shot to hit the enemy.
TKoK: The Kingdom of Kaliron ORPG - This ORPG is very much like its own game. Its best features are the custom inventory system, resembling Diablo II (the real game, made by Blizzard!), the spell tree system, also resembling Diablo II, and the different attributes. This game has, I believe, 8 different attributes. The interaction system is also decent. The original inventory system is used both to hold potions for immediate use, as well as, when you open it, an actions menu, for interacting with AI or objects. The custom interface is attractive, and the dialogue boxes for chat work very well. The difficulty system which can change the difficulty, raising the difficulty but increasing item drop rates and epic drop rates, is decent. The game also increases the difficulty of hostiles with the increase of the amount of players in the game, making the game playable alone without making it too easy with a full house of players, however this makes playing alone in a full house pointless. Lastly, the terrain is very good.
Download: www.hiveworkshop.com/forums/maps.php?p=download&id=ou7umj&toast=8181783e8da90eebe8027512001a2889&dateline=1288003199
Base TD - This is a non-mazing tower defense. This Tower Defense is a FFA version of Stronghold TD, which most players have played. In this tower defense, you train (not purchase) units, which are sent to other players. Everyone sends to everyone. Upgrading your base gives your base more attack, health, and regeneration, as well as allows for a new tower type and unit-type to be constructed and sent, respectively. This is a very fast game!
Nightstalker TD - This is a non-mazing tower defense. In this tower defense, you may research upgrades for your towers to make them more efficient. Every tower type has two unique upgrades, and there are two less efficient upgrades which effect all towers. The Ultimate tower is by far the strongest tower in the game, however a base full of the cheaper towers, fully upgraded, is also a very strong defense. The offense system is also pretty good. Your creeps are automatically sent to the player in front of you every 30 seconds. You may research upgrades for the type of unit sent, the amount of the units sent, and the movement speed of the sent units. The reinforcements upgrade maxes out at 50 units, which will make the one-at-a-time spawning spawn them nonstop; the interval fits 50 creeps perfectly into the 30 second timer.
Power Towers - This tower defense is made by our very own Strilanc! This is a mazing tower defense with unit objective points. In this tower defense, you must supply electricity to your towers in order for them to operate. There are three types of power sources. The furnace produces the most steady amount power. The graveyard produces the highest amount of power, however, as it gains power from corpses, it is not as steady. The water well produces more power than the furnace, however it must be built on water, making the transmission of power more difficult. The different power sources have different transmission rates, store a different amount of power, and even have different costs. Power bridges may be built to allow power sources to, primarily, supply power to far away towers, as well as to supply power to more towers. This may also be played in offensive mode. In this mode, you may supply a barracks with power in order to send units.
Sprout TD - This is a mazing tower defense with unit objective points. In this tower defense, you place your sprout in the intended location. From this sprout, you may grow additional towers. You can use the towers to eventually form a maze. Different types of towers may sprout other different types of towers from them. There are three sprouts of three levels, which require lumber. From these sprouts, towers of a general level of the sprout may be produced. I personally enjoy playing Battle Mode. In Battle Mode, you may press ESC to customize your own unit to send to your enemies upon every income. Before it is sent to other players, you must first defeat the unit yourself. This adds a very small amount of income. Doing this allows you to customize a unit's armor type to fit well with whatever armor type your best towers are best against, allowing you to have an advantage over killing your chosen unit. This unit will then attack other players who may not have built their defense to focus on the armor type that your unit possesses.
Possession TD - This is a multi-raced mazing tower defense with unit objective points. In this tower defense, the units that players leak in a wave are divided among the players who did not leak. You may use these units either to help your defense, or for attacking other players.
Greedy Critters Tag-Team - This is one of those random custom games that nobody plays, because it isn't hosted enough. In this game, the critters choose from a variety of different critters, and the monsters have two different titans to pick from. There will always be one more tower than there are monsters to guard it in the beginning. Both sides have a variety of custom triggered abilities to make the game interesting. The critters attack the towers to gain gold and EXP. They gain more gold and EXP for every time that they attack the tower consecutively. Gold may be used to purchase items. The monsters have to kill the annoying critters before they destroy the towers. Many players complain about the balance of the game... It is perfectly balanced; no matter what team I am on, people complain of imbalance.
WTs War TD - This is a multi-race mazing tower defense. In this tower defense, you gain lumber and gold for killing units (who guessed?). You build like every tower defense. The difference? After everyone is done, the leaks are spawned for the opposite team, and your forces battle it out in the center of the map. You can help out by using your lumber to train additional units to join the fight. You win when the enemy's castle has fallen.
Legion TD - This is a multi-race tower defense. In this TD, every wave your towers come alive into moving units! You units fight against the summons sent. If your units win, your leftovers go to the center to protect your king. If the summons win, they continue down to attack your king. You may aid the forces on your enemy's side by using your lumber to hire additional units to attack them. You may protect your king by using lumber to upgrade him. You gain lumber by harvesting it from trees. You may gain additional lumber by training and upgrading peasants. Towers and peasants require food, which may be supplied by farms, so watch your balance! Many towers have good effects, so it may often be a good strategy to build in the middle, together with the teammate on your side, both of you having different races.
Gem TD - This is a mazing tower defense with objective points. In this tower defense, you build gems every wave. You choose which gem to keep, and the rest turn into rocks which form a maze. You may also combine gems together to form one gem, however they must be gems formed in the same wave. You may research upgrades in order to improve your chances of finding better gems.
Diablo III - There are many Diablo III maps. I have found all of these to be very entertaining, and they tend to have a very strong environment, leading to more enjoyable gameplay, rather than mindless grinding. These RPG maps are wonderful, and it is sad that a campaign has not been made from them (to my knowledge), nor is there a save/load system in any that I have played. These are the best rpg maps I have ever seen on Warcraft III. They even make Gaias Retaliation and TKoK look worse. A save/load from one map to the next would make them great.
Diablo III Warcraft Beta
www.hiveworkshop.com/forums/maps-564/diablo-iii-warcraft-beta-v1-19b-112705/?prev=d%3Dlist%26r%3D20%26u%3Dcloudwolf
Diablo III Part I: New Tristram
www.hiveworkshop.com/forums/maps-564/diablo-iii-new-tristram-v-1-04-a-164343/?prev=d%3Dlist%26r%3D20
Diablo III Part II: Borderlands
www.hiveworkshop.com/forums/maps-564/diablo-iii-borderlands-v1-07-a-160046/?prev=d%3Dlist%26r%3D20
Diablo III Part III: Halls of Agony
www.hiveworkshop.com/forums/maps-564/diablo-iii-halls-agony-v-1-01-a-185567/
Diablo III Part IV: Bastions Keep
www.hiveworkshop.com/forums/maps-564/diablo-iii-bastions-keep-v-1-01-a-192356/
Diablo III Pvp Arena
www.hiveworkshop.com/forums/maps-564/diablo-iii-pvp-arena-v-1-02e-189554/?prev=d%3Dlist%26r%3D20
Artifact TD - This is a mazing tower defense with objective points. This tower defense is very similar to Gem TD. It has its differences, but you can find these out on your own.
Archer Wars - In this game, you shoot your opponents, using different classes and different types of arrows. This is skill based; you aim to hit your opponents by having them in your path of fire.
Warlocks - This is one of those different war3 games in which you upgrade and use spells to defeat your opponents. It has a fun knockback system, and you aim at opponents by having them in your path of fire or within the area of effect of abilities. One ability that I personally find thrilling is the meteor, which you must time, in order for it to land on the person who will probably be moving.
Farmers vs Hunters - This is a very fun game in which the farmers must build a base and struggle to remain hidden in order to survive. You may destroy trees to clear a path to construct your base. Pig farms and Sheep farms provide a wonderful income, however if the hunters find you and slaughter your livestock, they will become very powerful. Overall, you must, as quickly as possible, not simply remain hidden, but build defense so that not only would the hunters not find you, but not want to find you. Eventually you must defeat the hunters before the time runs out, in order to win. The hunters should still hunt the farmers, in order to become strong enough to fight a future rising in power, as well as to prevent the farmers from becoming too powerful.
Sheep Tag - This is a very old warcraft III game, similar to farmers and hunters, as well as being very old, as farmers and hunters was, which has, sadly, died out. In this game the sheep mass sheep farms to block hunters away from them. The buildings take one second to build, and so you can efficiently keep hunters out, however, if enough hunters are drawn to you, you will need more than sheep farms to block them. You may build other types of structures to gain income, or build towers to attack the hunters. The goal is simply to survive. When killed, a sheep loses everything but the resources, and is sent to the center of the map as a spirit. When a sheep enters the center of the map, they may free their teammates.
Kodo Tag - This is yet another old game, very similar to sheep tag, however your enemies are computer-controlled kodos that relentlessly attack you. They gain more and stronger kodos over time. In this game, gold is obtained from mining it from gold mines. You may eventually make an army to combat the kodos, however most of your troops will have a very low amount of hit points.
Multiplication Defense - In this tower defense, the game starts with one unit per person sent to each person. Whenever you kill a unit, two units are sent to each person in the game, meaning that when 7 people kill 7 units, 14 units are then sent to each person in the game.
Multiple TD Challenge - In this very comlicated objective-point tower defense, you fight a level indicator before every level. The health of the units that your opponents fight is determined by the damage your team deals to the level indicator.
Rabbits vs Sheep - In this team hero defense, every unit that you kill spawns two units for your team in the other team's square. Use a variety of fun custom abilities to win by having a very high amount of units inside of the enemy square!
Battleships - In this . . . Hero Wars? . . . you can purchase different battleships and cannons or even become a trader! The cannons are fired automatically at nearby opponents. As a trader you are generally weak, but you can supply yourself or the team with high amounts of gold, if they are willing to protect your trade routes.
Here is the list of other games. These games are also very good, and may even be better than some of the SPECIAL! games, however these games may not be as original as the SPECIAL! games, and so they do not have SPECIAL! titles. If you are SPECIAL! and want a SPECIAL! title, tell me, and I will give you the SPECIAL! title that ESPECIAL!Y you deserve. This SPECIAL! message is concluded. So look at the un-SPECIAL! maps below.
Eclipse ORPG - This ORPG is very fun. It is more or less like most ORPGs, you kill things to level up and do dungeons for gear. This ORPG has very good terrain, however, and it remains fun, rather than being a constant repetition of processes. This ORPG is very slow, so if you prefer to do nothing but powerlevel until you are utlimate in one game, you will not enjoy this ORPG.
Lands of Ostarrichi ORPG - This ORPG is also very fun. In this ORPG, as most, you do dungeons for gear and kill things to level up, however this ORPG has one very fun concept. Your weapons are upgraded by ores, which can be farmed in certain areas. Every area has its own golems which you may farm for certain types of ores to upgrade your weapon. When you max an ore, you must move on to the next in order to continue upgrading your weapon.
The Black Road 2.0 - This ORPG is not quite as preferable as the original, to many. I do, however, like this ORPG anyway. The hydromancer's spells are very attractive. The game manages to pull away from the "Dungeons only" feel of many ORPGs.
Medieval Builder - This is the typical multi-raced strategy game, in which you build your castle in a pre-made spot and gain income from houses. You make your army and kill other players. Capturing control points, lumber mills and food supplies allows you to gain more income, build towers and siege weaponry, and build more houses, respectively.
Land of Oblivion ORPG - This ORPG is very fun, and relies more on skill in casting and building. PvP in this game is very entertaining, and requires much skill in casting and building. Many players doubt the balance of the map, however I have slaughtered in PvP using very many different classes. Some classes are not-so-good for PvP, but they all have equal purpose in the Death Plains, and every class is good in PvP if you build it for PvP, but a class generally used with a pured stat is generally better for Death Plains, and worse for PvP.
Fourway Tower Wars - This tag-team mazing tower war game is decently fun. You send units which travel through a center path and then split off to the left and right. The map has two different builders that you can choose from. You send using an upgradable tier, and each send releases two units. You can control which lane your units are sent to, as well as send one unit into one lane and the other unit into the other lane, for the two units sent each time that you send a single unit. Having a maze can make a difference in this game, however is not essential. You could play without a maze at all, but you will usually need to have at least two rows spread apart from each other, anything to delay the creeps a small amount to allow your towers to hit them. In this game, towers are very specialized, however all towers are designed for killing groups of enemies. The single-target towers attack very, very fast, and the other towers have either multi-shot or splash of a varying size. You have to be careful to keep the right design for killing attackers, air, and land. You also must make sure to send in order to keep your income stable. Using your scout tower, you can research techs which allow you to create new types of towers. Each tower can be upgraded up to rank 6, and each tech level allows 4 different towers to be created. Have fun, enjoy!
I have been typing for a very long time, and I have to go somewhere. I will update this post later.