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Post by lunawarrior on Apr 13, 2008 21:05:27 GMT -5
My brother has played this game, but has always played a hero, he sucked me into it and I decided to try empire, but i can't get anywhere with any real speed (half an hour and I am still in the stone age). I decided to try and find the problem, I found it: My citizens are dieing (at least that is what I think it is) and keep almost entirely disappearing. If anyone can tell me a way to keep the citizens from disappearing I might be able to get an empire off the ground. Thanks Do not medal in the affairs of Dragons, For you are tasty and good with ketchup.
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Post by Setokaiva on Apr 14, 2008 2:00:27 GMT -5
Well, there are a few things you could try, lunawarrior... 1: Make sure your populace is happy. Consult the Happiness meter in the ESC (Empire Status Card) to see if your people are happy or pissed off. 2: The best way to keep your people happy is to increase your ration level and decrease taxes. Extra rations means your people will eat through your food stores faster, but it makes them happier. Taxes give you that all-important gold to fund your empire, but they have a negative effect on city sentiment. 3: Consider a ratio of 1:3 when modifying your tax/ration levels; 3 ration for every extra point of tax. that should keep sentiment in the green. If your people are unhappy, they will revolt and/or leave your empire altogether. As for actually dying? 1: Plague. It affects all empires, and kills off your populace. i don't really know the level of citizen death that comes from this random event, but it does kill them. 2: Fire. Fires often break out at random houses in your empire. The houses will burn to the ground and the citizens die if you don't put out the blaze. Build Fire Departments to control fires. To build a fire department, first build a Foundation with your workers (200 wood), then upgrade it into a Fire Station (10 gold 250 wood). When a fire breaks out, the firemen come out of the firehouses and go quench the blaze. When the fire is out or their timed life expires, they disappear, ready to appear next time a fire breaks out. 3: And just plain destruction of your housing blocks does it too. Heres something else important to know. At your town hall structure, you can set work for your citizens -- Industry, Commercial, and Science. Industry gives you wood income every few seconds from your town hall, commercial gives you extra tax revenue, and Science is necessary to research upgrades for your empire at the Research Center; again, upgrade from foundation. Anyway... Relaxation. Sometimes your citizens just need to rest. Putting too many points into the 3 work areas will reduce your population growth rate. To get it back up, click the red Cancel button to reset the levels and put all your people back in Relaxation. The higher Relax is, the higher your Pop. growth rate. A healthy level for relaxation would be 75 out of 100. This seems to change once you get commercial buildings like markets, taverns and churches though (big growth boost). Hope that was helpful to you! and P.S... i like the dragons comment
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Post by lunawarrior on Apr 14, 2008 16:30:56 GMT -5
cool, thanks. I wasn't supplying enough food. I got an empire off the ground. Ran it by myself with no enemy forces, 2 hours got my first force to beat the boss. thanks again!
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Post by Setokaiva on Apr 14, 2008 16:58:37 GMT -5
well, you're welcome if you ever need any help, just let me know.
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Post by ScytaleIRAx on Apr 18, 2008 17:49:39 GMT -5
just a comment: your tax/rations values are off...
rations=2 tax + 2 for example; 5/12, 6/14, 7/16 (i usually have one of those, depending on how much food i make).
Also, this is not 100% accurate because i do not think its a linear trend, and above 10/22 you can decrease your rations by 1 so 11/23, 12/25, 13/27 are acceptable. Somewhere around 25 this happens again, so 26/52 and 27/54 will keep your happiness at max. I have not tested higher than that - i usually prefer a larger population over one that is fed and taxed to death because they research faster and lag more (i gotta find the screenshot of my 2mil empire...)
Also, because the cost of municipal buildings is pretty steep, i usually dont build them till future age. campfires are good enough to maintain 75% resting.
fires do not affect population at all unless a building is destroyed, at which point u lose whatever ppl were inside that building.
plague and baby boom are equivalent to -/+ 5% to your resting population----if your population is stable at 75% resting and u have a baby boom, then u can make it 70% for the duration. If you have a plague you had better increase it to 80.
Rats. these are something that EVERYONE freaks about, but in reality they do not impact gameplay much at all. basically, if you are making more food than you eat, you will never run out. if you are eating more than you make, you will run out eventually, and there is a sound effect to tell you before it happens. Rats give an immediate -50% cut to your current stock of food. This only matters if you are currently losing food and are trying to judge how much time you have until that next farm/upgrade needs to be done. in other words, keep an eye on your food growth/decay rate and just ignore the rats.
wow that was longer than i intended... oh well, hope this info helps u advance even faster in ure emps luna.
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Post by Royce13 on Apr 19, 2008 1:03:37 GMT -5
Food Goes
1/6 2/7 3/9 4/10 5/11 i do belive
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Post by ScytaleIRAx on Apr 19, 2008 17:25:20 GMT -5
that doesnt follow any scheme... my equation has proven itself time and again to me and if u want ill show u in game some time (u be emp and ill control ure units and show u the difference in food flow)... or u can just take my word
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Post by Setokaiva on Apr 25, 2008 0:57:33 GMT -5
sometimes it can become necessary to allow other people to share control of your empire as well. there is nothing like the logistical and tactical problems of handling all those buildings, units, taxes, food supplies, and defensive setups. Having a second player in command will greatly increase control of a single empire; in fact, even if someone has the biggest and best empire in the game, its likely that the full potential is not being utilized. Take this example. You and a friend are at war with a superior enemy. Your friend has been completely obliterated, his town hall gone and with it his hold in the world. However, he remains in the game. You share units with him so he can continue through your empire. He commands your armies while you build units and research upgrades. Through the combined controlling abilities of two players, the empire reaches its full potential and eventually wipes out the superior player, leaving him going WTFBBQ and HAX! HAX!! ;D Of course you could just pay more attention to your empire; after all, this is practically a god game, and gods are supposed to be everywhere at once. Sounds boring though, right? Genesis of Empires made this alot better by allowing Generalship; full shared control of one empire. My overall point is thus. So what if you have the biggest and best empire in the game if you can't control it to its full potential? There is nothing like the logistical and tactical problems of blah blah blah yadda yadda yadda... end .....sorry this should have gone into Suggestion for Empires topic lolz
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Post by Royce13 on Apr 25, 2008 1:03:37 GMT -5
Umm ya i have tryed that before but in a differenet game
2 people play as 1 empire gets to be a pain when your trying to do differents things with the same worker lol
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Post by Setokaiva on Apr 25, 2008 1:06:59 GMT -5
then control group them that way, when you select your control group, you can distinguish what from what. So, these are player 1's workers, these are player 2's workers. something like that.
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Post by Royce13 on Apr 25, 2008 1:09:20 GMT -5
nah you just got to make sure you group do it so you get 3 worker you make 1 building or something and then if the other guy does it. then 2 different workers go and one will just do whatever he was doing
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Post by Setokaiva on Apr 25, 2008 1:13:45 GMT -5
lol i can picture a situation where the workers get killed and the two are fighting over who gets the town hall to 'resurrect' them.... moving on... you mean the workers should perform different tasks? we can all agree on that. player 1's workers build guard tower number 1 and so with 2, or we both build on either side of the hill i dunno LOL ;D final was right you can talk kinda wierd and im 2 lazy to figure it out right now
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Post by Royce13 on Apr 25, 2008 1:17:15 GMT -5
sighs... ill show you later when we are both on its easier that way
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Post by Setokaiva on Apr 25, 2008 1:18:42 GMT -5
ah OK ill pay attention when im not tired lol...
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Post by TLI-Inferno on Mar 9, 2009 9:05:45 GMT -5
feed ur peeps, balance rations, u need farms, and dont tax more than 1/2 of rations or they revolt
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