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Post by Royce13 on Apr 30, 2008 7:11:02 GMT -5
cant not lie means you cant not lie so, you cant tell the truth get it cant, NOT LIE. so he would be lying and thanks scy lol did that in just for the hell of it
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Post by Annonie on May 1, 2008 8:48:39 GMT -5
Keep simple houses.. raise more pop limit via upgrades. simple right?
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Post by Dragon451 on May 1, 2008 15:15:09 GMT -5
This thread is still going? Wow....Well, what about keeping houses as they are now, but adding a spell that replaces the house with a similar unit with no model? No more lag from screens full of houses in laggy games, and we get to keep our futuristic house model if we want it.
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Post by Annonie on May 2, 2008 16:20:09 GMT -5
Wouldn't that make them too easy to hide from enemies? If they could still be attacked at all. Or difficult to repair? It seems a simple thing, just increase house costs and increase pop limit, either the one the houses give you from the beginning or the one the upgrades improve.
Of course you could just *cough* make smaller populations give you better income. Either allow taxes to start off higher or just plain give more cash from the existing population. Ne?
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Post by Royce13 on May 2, 2008 17:34:11 GMT -5
BUT BUT BUT
then the game would end under 2 hours we cant have that happen!!
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Post by Dragon451 on May 3, 2008 14:57:40 GMT -5
Wouldn't that make them too easy to hide from enemies? If they could still be attacked at all. Or difficult to repair? ... Not really. If you've ever played Genesis of Empires 1, my idea would be like the roads. Of course, now that I think about it, just having the option to give it a simple placeholder model such as the circle of power would work as well, but that is a fair amount of work. Nevermind, it probably isn't worth it.
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Post by Royce13 on May 3, 2008 17:11:53 GMT -5
i laugh at all the noobz who dont know my leet hacks
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Asakari
Skirmisher
Schwartzvald...
Posts: 50
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Post by Asakari on Jul 10, 2008 1:52:48 GMT -5
He's being logical when it deals to making houses gigantic, but I don't like bulky things. Especially when those bulky things don't look orderly size comparison to the objects around them. The houses are an eye soar, when I look at my town hall (and no if you're thinking of zoom).
But anyhow, there were many ways you could've solved this: (x)-Make houses larger to take more space -Lower the population that houses supply -Lower the house's armor and health -Make houses more susceptible to fires -Make plagues and population drops bigger -Harder to make populations happy -Make Housing capacity research 5% instead of 10% -Change of terrain to prevent over advantages
7.3 seemed me as the perfect version. There were a couple of bugs, but it was the perfect version.
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Post by FinalLegacy on Jul 10, 2008 6:57:24 GMT -5
nice to read that asakari, and id have to agree when it comes to empire. heroes could use some balancing, though and indeed; a couple more bugs
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Post by Royce13 on Jul 10, 2008 13:43:50 GMT -5
But anyhow, there were many ways you could've solved this: (x)-Make houses larger to take more space -Lower the population that houses supply -Lower the house's armor and health -Make houses more susceptible to fires -Change of terrain to prevent over advantages Im going to say no 1. the houses are fine about the size and how many people they hold in them 2.I'm not going to check on my houses every 10 seconds to see if a fire killed them all. 3. Fire already kill the last building in ten seconds no need to make it faster 4. The terrain is fine and Final did a wonderful job making it. If the retard noob wants to build in the center where there is no protection thats his fault. On the harder levels you need the terrain to help you win. 5. Heroes and Empires is already a two hour long game I DO NOT want to play a three hour game or longer kk thanks off note... your avatar is from Big-O right?
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