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Post by LordSquad on Nov 6, 2005 13:54:39 GMT -5
There are no profiles in hae2 yet . Not sure if there will be profiles maybe later.
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Post by Nikholson on Nov 6, 2005 15:01:18 GMT -5
WHAT? No specialization? NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!(/vader)
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Post by Sleaker on Nov 6, 2005 16:40:29 GMT -5
so your not using wood to build empire buildings?
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Post by LordSquad on Nov 7, 2005 11:29:45 GMT -5
I am but i aint sure yet how you can gain wood . (industry buildings, woodcutters etc)
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Post by ScytaleIRAx on Nov 7, 2005 16:36:19 GMT -5
i think the current system with workers works well, given that they can be upgraded a seemingly limitless amount(once u get close to max, u might as well just go beat kal)
Industry buildings would just get cluttered given the space some start areas are bound to have, and power plants need room too. if farms are taken out, then this would be ok
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Post by ScytaleIRAx on Nov 7, 2005 16:51:23 GMT -5
New idea: Spellcaster units; they have a spell that maybe casts on % of attacks(like bash, only has an effect like curse or faerie fire) each unit could have a different effect, and the effect would upgrade with each level of weapons upgrade or even its own upgrade. also could have the % increase with infantry profile by a % per level, different for different units. attack speed and damage would be 1.0 speed, 1-1 damage.
Some ideas for spells to cast, with some ideas on what to do with it; -Slow maybe a 40-50% chance at first, have effect be movespeed 55ish, attackspeed 25ish -Curse 1/3 for all aspects of this, 1/3 chance cast 1/3 chance miss. upgrade max would end up 2/3 -Roar Is there a way to make this stack? that would be the most amazing thing ever, to have several buffs of +40% damage on your units. -Heal Nova Roughly the AoE of ThunderClap, but only its allies and does a %hp heal, like 25% heal -Death Instant damage equal to 30% of target's life; can kill in 4 hits.
These would all work on heroes and kalenden, but would have reduction; Death would be 10% at most, heal would be 10%, curse and slow can be cut in half of what they are.
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Post by Sleaker on Nov 7, 2005 21:39:52 GMT -5
imho stackable roar would be unbalanced..
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Post by El Babo on Nov 7, 2005 23:22:24 GMT -5
id those effects reduced on heros, then empire will have a lesser chance of going against them, due to normal units
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Post by ScytaleIRAx on Nov 8, 2005 14:53:43 GMT -5
Ok so stackable roar would be imbalanced, but what if its only about 2 or 3%?
otherwise it would be pointless to have more than one of the unit, and that would essentially limit how a person wants to comprise their army. i think the best part of current(and even old ones) versions is that you can have pretty much any assortment of units and fare well. then again... mass stealth wraiths+airplane = doom
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Post by FinalLegacy on Nov 8, 2005 16:58:33 GMT -5
stealth isnt too powerful, just takes away the enemies range, good if ur melee. heroes can see invis when they got a gem tho. and yes roar shouldnt be stackable imo, wayy too powerful, 100x roar = <invincible>
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Post by Nikholson on Nov 8, 2005 19:02:42 GMT -5
Oh yeah I early forgot: upgradable maximum food would rock.
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Post by FinalLegacy on Nov 8, 2005 19:55:28 GMT -5
hm.. that might be a good idea yes
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Post by Sleaker on Nov 8, 2005 20:48:14 GMT -5
mm Yesh 75 highcap is annoying. I always find that I have to kill off about 12 peasants to finish the game off to get anough Mortar teams...
Oh yeah I have a special request.. A goblin unit, cause I just love hearing "We've Got Explosives!" "Yes?" "What?!"
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Post by FinalLegacy on Nov 8, 2005 21:07:11 GMT -5
lol ye those guys pwn ;D ... but they're goblins! u wanna make em suicide slaves or so?
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Post by Sleaker on Nov 9, 2005 1:44:15 GMT -5
Just make a goblin hero or something haha. There's more models for goblins than just the bombers right?
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