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Post by ScytaleIRAx on Nov 1, 2005 16:06:49 GMT -5
Keep: -Empire 'class.' something to set apart one game from the next other than different people. -Trade points concept of having seperate value for empire stuff and hero items. -customization of heroes. in beta 8.8 they were super-custom. that led to picking the wrong something and being disappointed. in the newer ones it had the 'skill' system, coupled with class and type. a new combination would be good; maybe have the class have powers you choose from(does your ranger hit 2 targets for a little dmg, or 1 target for tons?) -Cash from kills. i know its more a 'bring back' than keep, but it given incentive to having units as an empire aside from defending against kal.
Lose: -Tax/rations system... or at least do something to balance it. people dont pay more money just because they can eat more, and it easily overpowers the % working system. -Quests spawning at a different camp. assuming there will be more than one of the camps(like there is now...), dont have a quest like 'attack the children' start across the map.
and just because im too lazy to make a new thread, i think the camps should be of different factions, and having higher reputation with one reduces it with the other. once u are liked by 1 enough, make war with the other. more on that later, i have to leave now.
--explanation on another topic--
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Post by LordSquad on Nov 2, 2005 13:47:14 GMT -5
I am thinking about getting rid of the rations. (Food) because it can be too easily massed i think for huge income and this will also make empire playing alot easier and take up less space/lagg.
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Post by Sleaker on Nov 2, 2005 21:11:51 GMT -5
I like the 2 different factions for Camps.. that's a cool idea.
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Post by Lord ussfletcher on Nov 3, 2005 16:03:56 GMT -5
yes.. just make HaE WoW
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Post by Sleaker on Nov 3, 2005 20:43:21 GMT -5
ehh lol, you mean like the battleground thing?
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Post by mr cheesy on Feb 26, 2006 23:46:14 GMT -5
who gave u the right to tell us what to do ?..
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Post by FinalLegacy on Feb 27, 2006 10:41:30 GMT -5
he means you can work with reputation btw there are 3 villages instead of 2 camps just to let you know and i think the reputation thing should be doable, but that also means there have to be reward things you can buy at camps if your reputation is high enough and another special quest system which simply requires too much work, we still have loads of work as it is. we might do this after the first succesful alpha tests though.
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Post by ScytaleIRAx on Feb 27, 2006 15:47:33 GMT -5
this, and many other great ideas should be considered only after a working version of the basic game can be made. dont kill yourself with too many things at once. a pipe can handle lots of pressure over time, but its when there is a sudden burst that things explode.
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Post by FinalLegacy on Feb 28, 2006 13:23:41 GMT -5
aye, we're already putting secondary ideas in. if we didnt think of that, the beta testing would already be going
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Post by A Ghost on Apr 1, 2006 1:44:40 GMT -5
I think we could not have the nukes. 1. They do nothing and people just blown the carp out of the noobs who are playing. 2. It coats a lot and you need like 50 Black Holes to do something worth the time and money. 3. It is a waste of time to put it in the H&E2 because I want the game to be done faster and have the Beta tested start all ready.
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Post by FinalLegacy on Apr 1, 2006 6:31:47 GMT -5
dont worry, those things are removed in HaE2
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Post by grimatoma on Nov 27, 2006 22:16:31 GMT -5
what are "those things" i personnly liked the nukes its make it easir for a empire to take out camps in such.
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Post by FinalLegacy on Nov 28, 2006 11:20:58 GMT -5
try hae2, you'll know what i mean
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Post by grimatoma on Nov 28, 2006 17:18:42 GMT -5
i have been trying it but i am having trouble with me empire getting attacked alot. i think i need to make the empire differently
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Post by FinalLegacy on Nov 28, 2006 18:07:33 GMT -5
maybe, but empire will change anyway
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