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Post by TLI-Inferno on Dec 2, 2010 18:43:00 GMT -5
Fixed the elemental checking system (previously had been malfunctioning for players other than red) Fixed tower selling system (removed customization of tower sell value being a customizable value) Slightly changed stats on many towers. Fixed an elemental requirement gap
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Post by TLI-Inferno on Dec 3, 2010 16:20:24 GMT -5
Guess what, everybody! GREAT NEWS!! I triggered an anti-blocking system that actually works, even applied to this complicated map shape. Unlike most maps, which only work on linear building sites with no top or bottom, mine can be applied to ANY shape of building zone! Fixed all memory leaks (except for the victory/defeat trigger, as there is no sense patching leaks when the game has already ended). Fixed ALL current tower gaps. 4 New Towers: 1. Pit Lord (Dark1, Dark2, Fire1) 2. Phoenix (Fire1, Dark2, Holy1) 3. Frost Sorceress (Frost1, Frost2, Holy1) 4. Polar Lightning Furbolg (Lightning1, Lightning2, Frost1) There are now 2 elemental combines per element! Fixed a few hotkeys that were not properly set up before. Re-designed terrain.
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Post by TLI-Inferno on Dec 4, 2010 16:10:13 GMT -5
Changes: Converted the GUI anti-blocking trigger to JASS, allowing it to run even more efficiently. Changed sending trigger, allowing it to run even more efficiently. Fixed tower turning for all elemental towers.
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Post by TLI-Inferno on Dec 6, 2010 18:06:24 GMT -5
Fixed Secondary attacks for ALL towers (secondary attacks previously were not compatible with my tower turning system) New Tower: Flame Tank (Tank + Fire) New Tower: Ogre Warlock (Ogre + Dark) New Tower: Lich Swordsman (Commander + Frost) New Tower: Energy Tower (Ballista + Lightning) New Tower: Shock Trooper (Marine + Lightning) New Tower: Holy Blade (Blade + Holy) New Tower: Flame Revolver (Flying Machine + Fire) New Tower: Frost Tower (Bombard + Frost)
There are now 2 elemental combine towers for each basic!
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Post by TLI-Inferno on Dec 16, 2010 5:40:51 GMT -5
New Tower: Golem (Upgrade off of Mauler) New Tower: Grunt (Upgrade off of Lieutenant) Fixed tower gaps created by some of the newer towers.
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Post by TLI-Inferno on Feb 12, 2011 14:41:57 GMT -5
I have not worked on this project in a long time, sorry about that! Anyway, I re-designed the control buildings (sending tiers, elemental choosers and such). Now, they all start out as empty foundations. When the game starts, based on the mode and which players are in the game, the foundations turn into the enabled buildings for each player present in the game.
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Post by FinalLegacy on Apr 1, 2011 20:28:57 GMT -5
Sounds like quite some. Would you consider your map to be finished?
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Post by TLI-Inferno on Apr 2, 2011 15:02:11 GMT -5
I haven't worked on it since the time I had first started it, but it was finished at that point in time as well. I simply hadn't gotten around to protecting it and releasing it. I suppose I'll do that later, but I actually haven't worked on it in several months. That post you see is an accidental post, I didn't even know that I had posted the above post, I thought I was editing. Must have been influenced by...something...
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