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Post by Royce13 on Nov 23, 2007 22:58:17 GMT -5
Giving the royal archers new abilites would be pointless just becuase searing arrow would be more attack dmg... and searing arrow costs mana SOOO just upgrade there dmg or hp more
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Post by Setokaiva on Nov 24, 2007 0:36:46 GMT -5
EXACTLY! searing arrow is more damage, which is PRECISELY what royal archers need. And mana? give them a limited amount, about 30, and 5 mana for each shot. thats 6 ubershots with no regen. (mage can help out with brill)
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Post by Royce13 on Nov 24, 2007 1:46:22 GMT -5
EXACTLY! searing arrows are more damge soooooooo JUST GIVE THEM MORE DAMGE AND DONT PUT searing arrows
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Post by tiarilir on Dec 28, 2007 17:07:00 GMT -5
Actually I've been working on a new version a little. Nothing much, But gave all siege weapons a bit longer range (Towers won't be soo good anymore) and then I added a "Titan" unit, a great buffer but not really that good. Costs 20k.
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Post by Royce13 on Dec 28, 2007 18:19:20 GMT -5
can you make it so like every 10 upgrades the royal archers get on more to come out?
Like at the start there are 3 so after maybe 5 or 10 upgrades you get 4 to come
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Post by FinalLegacy on Dec 29, 2007 8:24:16 GMT -5
i dont think towers are too strong as they are, tia... and i like that archer idea royce i worked on a new version of battlecraft and added titans already, just never really finished the version but if i do ill add the archer idea
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Post by Royce13 on Dec 29, 2007 11:25:11 GMT -5
The towers are not to strong its just that the siege weapons suck. siege weapons are to kill towers... so its only far if like only the rocket tower can hit them so you cant be a whore and be a tower noob.
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Post by FinalLegacy on Dec 30, 2007 12:25:36 GMT -5
so why not make the % of dmg taken higher on siege > fortrified
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Post by Royce13 on Dec 30, 2007 12:37:15 GMT -5
Becuase the towers kill them before they have time to kill the tower. So this poped in my head tower can be upgraded so make an upgrade for siege that gives them more range or something so its not free and would not makes tower unless. That way they get more range and have a high % dmg on fortrified and make the base armor hero so it does not get owned. or like the armor in heroes and empire where 1000 dmg = what like 6? nah im just joking bout that part
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Post by FinalLegacy on Dec 30, 2007 14:15:25 GMT -5
well thats why u gotta mass ^^
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Post by Royce13 on Dec 30, 2007 17:00:09 GMT -5
you cant mass them becuase they can send units to kill them and the towers rape them too plus you only got like 20 wood
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Post by FinalLegacy on Dec 30, 2007 20:16:57 GMT -5
so put some in between... from the 5 units you mass, add one to siege the towers
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Post by Royce13 on Dec 30, 2007 21:13:58 GMT -5
Final go away... and or log on to warcraft 3 so you not like 30 days logged off
Make it easyer on all of us and just add the upgrade -.-
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Post by Setokaiva on Dec 31, 2007 6:34:29 GMT -5
you dont even need to mass "siege" to kill towers just get chimeras they have uber life and if enemy only has 1 AA tower hes screwed.
why not make the Headquarters upgrade more worthwhile? like, every 5 levels, it gains an aura or something like that or an invisible unit underneath the headquarters that has an aura...? or make it so at level 5, the headquarters will send out a Standard Bearer to go along with the 3 royal archers and help out with a few auras. At level 10, you get two standard bearers.
Nuke upgrade level 5 -- Gains plasma charge warhead. Area hit will ignite into powerful flames that deal damage over time. flames last # seconds. (your call) Improved every 5 levels after (if nuke even goes that far)
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Post by FinalLegacy on Dec 31, 2007 13:18:59 GMT -5
with an aura on HQ, you cant defeat your enemy if he's pro... unless it weakens his own units ^^
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