Post by ScytaleIRAx on Aug 15, 2006 16:13:16 GMT -5
Must say the game is quite fun, and with new versions being made it is probably the best current RPG.
There is one thing, however, that i thought odd... the new EXP system states you get...
4x lvl of normal mobs
8x lvl of miniboss mobs
12x lvl of boss mobs
Ok, seems fair... but that would have to mean that level is now an important factor of balance(gold is also based off the level of an enemy).
Thus began project EXPRate, the quest to find a flaw in the design...
So far, i have produced the following equation
(level x 4) / (hp x (100%-armor%) = exp/hp
This can show Exp/HP of an enemy, so that it is a rough estimate of exp/time. This is assuming you can leave your hero on 'autopilot' to sit there and kill them eventually. This SHOULD find the fastest way to level.
So far, I have calculated several units with this formula, here are the results...
Wolf, lvl 1----350 hp, 0% armor, .0114 exp/hp
Wolf(or troll), lvl 5----750 hp, 9% armor, .0293 exp/hp
Bandit, lvl 10----1450 hp, 17% armor, .0332 exp/hp
Centaur, lvl 13----1750 hp, 21% armor, .0376 exp/hp
Gnoll, lvl 18-----2350 hp, 26% armor, .0414 exp/hp
Crocodile, lvl 26----5450 hp, 34% armor, .0289 exp/hp
This clearly shows gnolls as the best by far. I still have to collect data for the other bandits, as well as the orcs, murlocs, and undead near centaur. None of my characters are high enough on .16 yet to see spiders and beyond, but I remember spiders being very fast leveling. The interesting part is that the gnolls are also best at respawning easily, since you can just loop around killing them at about the speed they respawn.
Please feel free to critique this, and expand upon it in any way.
There is one thing, however, that i thought odd... the new EXP system states you get...
4x lvl of normal mobs
8x lvl of miniboss mobs
12x lvl of boss mobs
Ok, seems fair... but that would have to mean that level is now an important factor of balance(gold is also based off the level of an enemy).
Thus began project EXPRate, the quest to find a flaw in the design...
So far, i have produced the following equation
(level x 4) / (hp x (100%-armor%) = exp/hp
This can show Exp/HP of an enemy, so that it is a rough estimate of exp/time. This is assuming you can leave your hero on 'autopilot' to sit there and kill them eventually. This SHOULD find the fastest way to level.
So far, I have calculated several units with this formula, here are the results...
Wolf, lvl 1----350 hp, 0% armor, .0114 exp/hp
Wolf(or troll), lvl 5----750 hp, 9% armor, .0293 exp/hp
Bandit, lvl 10----1450 hp, 17% armor, .0332 exp/hp
Centaur, lvl 13----1750 hp, 21% armor, .0376 exp/hp
Gnoll, lvl 18-----2350 hp, 26% armor, .0414 exp/hp
Crocodile, lvl 26----5450 hp, 34% armor, .0289 exp/hp
This clearly shows gnolls as the best by far. I still have to collect data for the other bandits, as well as the orcs, murlocs, and undead near centaur. None of my characters are high enough on .16 yet to see spiders and beyond, but I remember spiders being very fast leveling. The interesting part is that the gnolls are also best at respawning easily, since you can just loop around killing them at about the speed they respawn.
Please feel free to critique this, and expand upon it in any way.